Reboot the age of gaming

Chapter 197 Background Story

Chapter 197 Background Story

The first page of the design concept draft is a concept map of the game.

Although I didn’t do a demo, I still need a concept map, because the concept map gives people the most intuitive feeling. Without a concept map, it is likely to be a chicken talking to a duck, and the other party can’t understand what is being said after talking for a long time.

"This is the game concept map of "Ink and Clouds". As you can see, this is a horizontal 2D game. The painting style is the traditional Chinese ink style. The gameplay is a small amount of action elements + other interactions. As for the specific interaction methods , introduce later."

The judges all looked at this concept drawing carefully, with surprise expressions on their faces.

Pretty!beautiful!
There was Du Mingxian, a professor of the art department, and a senior art director, all of whom had very high attainments in art.

Moreover, other people, such as senior game producers and other industry insiders, must have a rough judgment on art. They can't say too many professional terms, but they can still distinguish between simple beauty and ugliness and good or bad.

Even Jin Xi understands the style of ink painting and landscape painting. After all, there is a saying that "calligraphy and painting are not separated from each other".

This concept map is a traditional 2D layout, that is, the feeling of a paper person. The painting style is the traditional Chinese ink style, but it is very fine. It is a compromise. It looks antique and is more suitable for ordinary people. Player tastes and current gaming standards.

The picture is bounded by the center and is clearly divided into two parts.

In the left half of the concept map, there are verdant pines and cypresses, rippling blue waves on the water surface, and clouds and mist lingering in the mountains, making it look like a fairyland.

Outside the bamboo forest, a young man with the appearance of a scholar, holding a scroll in his left hand and a brush in his right, is looking into the distance.

On the right half of the concept map, on the top of the towering mountain, there is a black air lingering, which looks a bit like a dark cloud, but it is obviously not a dark cloud, because the shape of the black air is faintly visible, like a huge beast phantom.

Du Mingxian approached Jin Xi slightly, and said in a low voice: "Look, just this painting should show that there is a very good artist in their group!"

Jin Xi nodded: "I can ask later, if the artist is also here, I can let him speak on stage."

Because Zhong Ming was responsible for explaining the concept draft, most of the judges subconsciously regarded him as a designer rather than a main artist.

Zhong Ming continued to introduce the story background of this game.

"In ancient times, there was an evil beast in China called Nightmare."

"The reason for the birth of the Nightmare Beast is unknown. There are rumors that the Nightmare Beast can weave dreams, feed on people's fear, hatred, despair, resentment and other negative emotions, and it will grow stronger day by day."

"The Nightmare Beast makes everyone in Yangmeng City fall into a dream, traps them in their own dreams, and continuously breeds fear, hatred, and despair, so as to feed itself and grow stronger."

"Once the nightmare beast grows stronger, the entire Yangmeng City, and even the entire world, will become the food of the nightmare beast!"

"Fortunately, a scholar realized that he was trapped in a dream. He held a scroll in his left hand and swiped ink in his right. He wanted to break through the nightmare and defeat the nightmare beast."

"Nightmare beasts are fierce, and they can keep breeding demons in nightmares, hindering the scholar's footsteps, and even want to get rid of them and hurry up!"

"Scholars fight against the enemy with brush, ink, and picture scrolls, borrowing the momentum of landscapes in paintings, using poetry and calligraphy as swords, and are invincible!"

Zhong Ming spoke on stage, and all the judges below listened carefully.

This world view is very simple. From the beginning to the end, there are only two characters, one is the scholar played by the player, and the other is the final boss in the game, which is the nightmare beast.

Of course, during the game, the Nightmare Beast will constantly send out various demons to stop the scholar, and those demons are just some mobs blocking the way.

The senior producer Wu Zhicheng nodded approvingly: "The idea is good, but you have to focus on the operation and combat system of this game. From the screen, as an independent game, it is absolutely top-notch, and even this This kind of traditional Chinese ink-and-wash game is relatively rare in the game market, so it can be said to be unconventional. However, the gameplay must be able to support it, otherwise the game will collapse."

Another judge also nodded and said: "Yes, let's talk about the operation and combat system quickly. Is this a bracelet game, or a computer game?"

Zhong Ming said: "Bracelets and computers can both be played. It's just that the operation method is slightly different. The bracelet is operated with a virtual joystick and touch, while the computer uses a keyboard and mouse. Of course, if the computer is a touch-screen computer, Touch operations can also be used. In addition, we allow players to connect external devices such as hand-painted tablets and pressure-sensitive pens to play games."

Wu Zhicheng was taken aback for a moment: "External connection with hand-painted tablet and pressure-sensitive pen? I heard that right, playing games, what are you doing with these external connections?"

Zhong Ming smiled slightly: "I will continue to talk, first talk about the operation mode of this game."

"This game can be regarded as a 2D horizontal version of the game. The basic operations include movement, jumping, double jumping, defense, basic attack, etc. You can see the general layout when operating on the bracelet. The lower left corner of the screen It is a virtual joystick, and in the lower right corner of the screen are the five buttons of jump, attack, defense, book, and draw."

There is a basic button layout on the concept draft.

Needless to say, the virtual joystick in the lower left corner, most of the function keys are integrated in the lower right corner, the biggest button is [Jump], when pressed in the air, it is a double jump.

The four icons surrounding [Jump] are sword (basic attack), shield (basic defense), brush (calligraphy skill), and scroll (painting skill).

Of course, attack and defense, but the icons are sword and shield, to make it easy for players to understand.In fact, the attack method in the game is that the scholar swings the brush and throws the pen and ink to cause a long-range attack on the enemy, while the defense method is to block the scroll in front of him like a shield.

This layout is the default operation mode on the bracelet.

The wristband in this world can expand the virtual screen, and when the player wants to operate it, he can directly operate it on the virtual screen.

Therefore, the operation of the bracelet is basically the same as that of Zhong Ming's previous mobile phone, except that the screen of the bracelet is a virtual image, not a solid piece like a mobile phone, and you need to adapt when playing.

Of course, it is only for Zhong Ming that he needs to get used to it. People in this world often play bracelet games, and they have long been used to this kind of virtual image.

On a computer, all these keys can be replaced by ASWD, space, UIJK and other keys.

At this stage, in fact, this is a relatively common horizontal version of the clearance game. Moving, jumping, and attacking are not much different from traditional horizontal version of the clearance game.

In fact, the special feature of this game is not only the painting style, but more importantly, the two skills of [calligraphy skill] and [painting skill].

These two skills can be said to completely change the gameplay of this game.

Zhong Ming continued to explain.

"The biggest difference between this game and other horizontal clearance games lies in the two skills of 'painting' and 'calligraphy'."

"As mentioned in the background story, this scholar is fighting the nightmare beast in his dream, so the brush and scroll he carries are endowed with special abilities, that is, they can rewrite the dream to a certain extent!"

"The first is painting. The painting skill allows players to create things in the scene, or erase some elements permanently."

"The specific operation method is as follows:"

"After the player clicks on the [Drawing] skill, the game is paused, and time is frozen. Players can freely modify the current game screen through touch, mouse or pressure-sensitive pen."

(End of this chapter)

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