Arcane Journey

Chapter 333 The Second Legendary Favor

Chapter 333 The Second Legendary Favor

Shadow Valley, The Old Skull Tavern.

When Brian opened his eyes, it was already the next morning.

The morning light outside the window is soft and warm, sprinkled on the floor through the wooden windows, bringing a comfortable and lazy atmosphere.

"call……"

Brian let out a long breath, closed the book of the Forsaken beside him, and put it away again.

Last night, after leaving Helen's manor, he rushed directly to Cragg Castle where the Zhentarim Society was stationed, trying to destroy the hidden portal and rescue Azara who was being held.

However, the defense of that castle was more fortified than he imagined. Unsure that he would be able to sneak into the castle quietly, in order to prevent accidents, he finally returned to the Old Skull Tavern and found the harpist in the tavern. Scouts, have a very detailed understanding of the Zhentarim.

The Zhentarim Society, another name that is often used is: Dark Trade Network.

It was Bane's Chosen Manshoon who developed the secret society independently of Zhentil Keep's political landscape.And when Manson's political power in Zhentil Castle became more consolidated and unified, Zhentarim's influence on the mainland also began to strengthen day by day.

The Dark Trade Network, nominally, they claim to be a group of merchants trying to establish trade between the Moon Sea and the western regions.

But most who looked at them knew what they were:
The army of Zhentil Keep, under the most famous tyrant of the Church of Bane, Fuzor Cherbury.

During the long period of the Zhentarim's founding, the Dark Trade Network provoked countless riots and suffered countless failures as a result.But to a large extent this is due to unfavorable external conditions.

For example, the death of Bane in the year of turmoil, Cyric, the god of murder, personally ordered the believers to destroy Zhentil Fort, and the "Manson Clone War" that greatly weakened the strength of their leaders.

However, the Dark Trade Network still persevered through these setbacks.

Today, they are under the absolute control of the Moonsea's most famous tyrant, another Chosen of Bane, Fuzor Cherbury.

The Black Hope Legion directly accepts orders from the Lord of Zhentil Keep, the Supreme Commander of the Zhentarim, Seluer himself.

Fuzor ordered Cyrule to destroy Myth Drannor of Cormanthor, so that his authority could enter Dagger Valley, Shadow Valley, Misty Valley, until he controlled the entire Moon Sea coast.

In what came to be known as the Cormanthor War, the Legion of Black Hope joined forces with the disguised dark elf clans of House Geller and Clan Ozkwin against the newly formed Elvish Crusade from the Isle of Evermeet army of troops.

During the first months of the Cormanthor War, the Black Hope Legion of the Dark Trade Network engaged in skirmishes in the forests around Myth Drannor and built fortifications on the Moon Coast south of Far Mountain.

In the plan of the Lost Lady against the Goddess of Magic, the leader of the Black Hope Legion, Seluer, returned to Zhentil Castle to recruit more troops. Fu Zor told her that he was allied with the Church of Shar and the Durniff family. news.

Eager to wash away the shame of the failure of the Elven Expeditionary Army, Sai Luer readily accepted the task of invading Shadow Valley again to restore her reputation.

After capturing the Shadow Valley, Sai Luer divided the troops into two parts, and personally led one of them to invade the Misty Valley.

The task of the remaining troops is to establish Shadow Valley as a second base before the war enters a more intense stage.

From the Harper scouts' intelligence, Brian learned that the Zhentarim occupation force consisted of three parts: the Shadow Brigade commanded by Combat Commander Futha Helvingstone, consisting of about 250 Zhentarim The mercenary army consists of about 250 orcs and goblins.

The 25 Bane priests led by "Dark Judgment" Manrason, the 10 sky mages and 20 dark guards under Yi Ruigao.

The three commanders are nominally responsible to Morglin Ankasla, 'the rightful Lord of Shadowvale'.

In fact, the Lord has been possessed by a shadowy simulacrum of the Shade Prince Agrila Tanshul.

Although Agrila is nominally responsible for the highest priest of the local Church of Shar, Eswell Greycastle, in fact, all three commanders submit reports directly to Selur, but she is too busy to take care of it. Management of Shadowdale.

As a result, the three commanders, Prince Agrila's phantom, and Elsweer are all busy competing with each other to extend their authority in Shadowdale, and no one can actually command the entire occupying army.

The most notable ones are the Lich Arokal and the Mistress of the Dark Elf Durniff family. These two forces that cannot be ignored, and their own plans, are secretly destroying the order of the Valley of Shadows.

This is the detailed information that Brian got from the Harper scout.

With his current ability, it is obviously impossible to break into Kragg Castle alone and destroy the plan of the Dark Trade Network.

Under such circumstances, the leader of the Harper at the Old Skull Tavern stated that an elite Harper scout from the Northland would meet him tomorrow morning and fully assist him in all his operations in the Valley of Shadows.

Brian naturally had no doubts about the abilities of the members of the Harper Alliance, so he temporarily stayed overnight in the tavern and met with the elite Harper tomorrow.

After returning to the bedroom in the tavern, he did not fall asleep, but used this short time to successfully digest the two legendary spells bestowed on him by the mage god Azus.

They are Great Destroyer and Deluxe Dispel Magic respectively.

Great Annihilation
Transmutation (destruction)

Spellcraft DC: 59
Casting Components: Verbal, Gesture, Experience
Casting time: single action
Range: 100 meters

Target: One creature or inanimate object within a maximum of 5 cubic meters
Duration: Instant

Saving Throw: Reflex 1/2
Spell Resistance: Yes
Research requirements: 531000 gold coins, 11 days, 1524000XP.

Elements: Destruction (DC 29), Disintegration (DC 30).

组因:增加伤害至300(+30DC),单动作施法(+20DC),减轻因素:消耗20000XP(-20DC),100点反冲伤害(-10DC)。

When the caster casts this spell, he or she will suffer 100 points - (intelligence adjustment value * 5) points of damage. This spell will make a saving throw on the target. If the check fails, the legendary spell will cause 300 points of damage to the target. If When the HP of the target drops to -10 points or lower (constructed creatures, inanimate objects, and undead creatures drop to 0 points), the target is completely destroyed and disintegrated, leaving only a wisp of fine dust.

If the target succeeds on the saving throw, or survives the 300 points of damage, all magic and magic items in the area are disintegrated except those carried or touched by the caster.

Disintegration is when a spell is broken down into its individual components and destroyed as if under the effect of a dispel magic spell. Permanent and enchanted magic items must succeed at a saving throw against the spell if cast on a creature, otherwise Saving throw against dispel magic, otherwise reverts to normal item.Even artifacts and relics can be affected by Crash, though there is a chance that the spell can affect such a powerful item.

Therefore, when the abolition spell is cast, all potions, scrolls, rings, staffs, wondrous items, artifacts and relics, weapons and armor, longswords and weapons of all kinds are possible within 10 meters of the caster lose their magical abilities, and the caster also has a 2% chance per level of being able to destroy the antimagic field.If the antimagic field survives the disintegration, the items inside will not be disintegrated.

Note: Destroying an artifact is a dangerous thing, and there will be a 95% chance of attracting the attention of some powerful beings who are interested in or related to this artifact.Additionally, if the artifact is destroyed, the spellcasting wizard must succeed on a saving throw vs. spell with a -4 penalty or permanently lose all spellcasting ability.

Consumption experience: 20000XP
Deluxe Disenchantment
Protection system

Spell Difficulty: 59
Casting Components: Speech, Gesture

Casting time: single action
Range: 100 meters

Target: 1 creature or object
Duration: Immediately

Immunities: None
Spell Resistance: None
Research needs: 531000gp, 11 days, 1124000XP.

Elements: Dispel (DC 19).

Factors: Adds 30 to dispel checks (+30DC), single-action casting (+20DC).

This epic spell functions like dispel magic, interrupting a spell cast on a creature or item in progress, temporarily suppressing the magical abilities of a magic item, and interrupting spells in progress in an area and counteracting the spells of other spellcasters. Spells, the difference is that the deluxe dispel magic has a maximum check bonus of +40.

Note: Deluxe dispel magic cannot affect specially enchanted items such as scrolls, rings, wands, rods, staves, wonders, weapons, shields or armor, unless the spell is cast directly on the item, which will suppress the item For a time, artifacts and relics are also affected, and magic items worn or carried by creatures use the creature's saving throw against this effect or are automatically suppressed.

An opened interface of another dimension, such as a dimension bag, will be temporarily suppressed automatically.But the physical properties of the item will not be changed. For example: a magic sword that loses its magic effect is still a sword.

…………

Although a spellcaster has the opportunity to learn legendary spells as long as his strength reaches the legendary realm, but among the many legendary spells that need to be studied, according to their power and effect, they are also divided into three, six, and nine grades.

And Brian's two legendary spells bestowed by the mage god Azuth himself are undoubtedly among the best.

If it is divided according to Netheril's spellcasting system, then the number of rings of Great Destruction and Luxurious Dispel Magic is at least eleven rings.

Especially the Great Destruction, it can be seen from the spell introduction that this is a legendary spell that combines the enhanced version of Disintegration and Magic Duncan's Disintegration, and its power is self-evident.

Moreover, Brian learned from the spell effects he had rehearsed in his mind that with his current strength, if he wanted to release the legendary spell "Great Crash" through the supermagic specialty "Quick Spell", the arcane energy consumed would be at least Also around 200 points.

Among the legendary spells mastered by Brian, the instant "Eternal Blazing Sun" consumes 55 points of arcane power, and "Collapse Singularity" consumes 76 points. The difficulty of releasing "Great Collapse" can be seen from this.

This does not include the aftereffect of the mental tremor after the spell is released, and the recoil damage of about 50 points (100-(10*5)).

In other words, after a battle, after Brian released this legendary spell, he basically lost his ability to fight temporarily.

Of course, this sequelae will gradually weaken as his level continues to rise.

When it came to legendary spells, Brian suddenly remembered that there was also a legendary spell attached to the artifact he had obtained, the Staff of the Great Mage, and he hadn't had time to check it yet.

Thinking of this, he immediately took out his staff and examined it in detail:
senior time stop
Variation system

Spellcraft DC: 63
Casting Components: Speech, Gesture

Cast time: instant

Duration: about 2-40 seconds

Saving Throw: None (harmless)
Spell Resistance: None (harmless)
Research: 567000 gold coins; 30 days; 2268000 experience points.

Elements: Conjuration (DC 27).

Factors: Move to Timestream (+8DC), Quicken Spell (+28DC)

After casting Greater Time Stop, the caster causes time to stop in the area.It seems like only a blink of an eye has passed outside this zone.While within the area of ​​the sphere affected by the spell, the caster can move and act freely within the area where time stops, but all other creatures (except those demigods and higher beings, or certain unique creatures) Actions are frozen, they are literally between the hands of a clock (the duration of the spell is the caster's subjective time), and nothing can enter the area where time stops without being stopped in time.If you leave this area, the spell ceases to work immediately, and when the spell's effective time expires, time continues to flow normally.

…………

In the caster's spell list, there is a nine-ring spell called "Time Stop", which has basically the same effect as this legendary spell.

Although the effect is the same, the gap between the two is very large, which is the fundamental reason why Brian seldom uses this nine-ring spell.

For the vast majority of strong people whose strength has reached the legendary realm, "Time Stop" is a spell that is easily exempted. At most, the effect of this spell is to bully those who are weaker than themselves through the difference in level and rank. enemy.

And when the opponent's strength is too far behind his own, if he wants to deal with the enemy cleanly, he can use other more effective means of attack.

Therefore, the nine-ring spell "Time Stop" seems like a chicken rib to a wizard like Bryan who mainly specializes in the two schools of evocation and conjuration.

However, when he saw the legendary spell "Higher Time Stop" stored in the staff, he immediately had a new understanding of this spell.

Just from the introduction, it can be seen that once this legendary spell is cast, any non-divine, demigod and higher beings, or people other than some unique creatures, are very difficult to exempt from the static effect of this spell.

Moreover, Brian found out through the research and development requirements of the spell that the research cost of "Advanced Time Stop", whether it is gold coins and time consumed, or experience points, is the highest.

It can be seen from this that the power of this legendary spell is at least higher than that of the "Great Destruction".

This is virtually equivalent to allowing Brian to have a big killer that can be used about three times without any consumption.

As long as they are not enemies who have been given divine power by the gods they believe in, it is difficult for them to be exempt from the effect of "higher time stop".

Thinking of this, Brian immediately took out the Book of the Forsaken and asked it to burn "Advanced Time Stop" into the spell book. When this mission is over, he must set aside a period of time to fully master this powerful control spell.

Since the "Great Destruction" and "Luxury Dispelling Magic" belonged to Azuth, the god of mages, he directly transmitted them to the Forsaken Book through divine power, so he only used them for one night without consuming any items. Time to master it all.

But "Advanced Time Stop" does not have this treatment. It takes time to burn the Book of the Forsaken, and he needs to spend at least 567000 gold coins, 30 days, and 2268000 experience points to master it through this book.

After checking his spells, Brian thought for a moment, and finally decided to upgrade his psychic profession, Chaos Scholar.

"Increase the level of Chaos Scholar!"

"Consume 500000 experience points!"

"The level of Chaos Scholar has been raised to level 22!"

"Acquired power points: 55 points, extra power points: 7 points."

"Increase the level of Chaos Scholar!"

"Consume 545600 experience points!"

"The level of Chaos Scholar has been raised to level 23!"

"Acquired power points: 57 points, extra power points: 7 points."

"Obtain the Chaos Scholar's professional feature: Chaos Blessing!"

"Get a random legendary favor."

…………

[Blessing of Chaos (Professional Specialty): With the understanding of the nature of Chaos, you have begun to adapt to the random nature of Chaos energy.

Effect: From now on, once a day, you can switch into this random mode, which will increase the chaos damage of all your psionic and arcane spells by 15%, and your actions and postures will also be affected by the surge of chaotic energy. Become unpredictable. This effect will cause all attackers targeting you to suffer a 30% miss rate. Even true seeing or similar effects cannot counteract this effect. When this effect ends, you will automatically fall into mental breakdown state. 】

Mental weakness: Exposure to chaotic energy for a long time is a very dangerous behavior. After every contact with chaotic energy, the chaos scholar may be overwhelmed by excessive fatigue. Once suppressed by weakness, the chaos scholar himself will be temporarily Stuck in a state where you cannot cast any psionic or arcane spells.

…………

Seeing this new professional feature, Brian nodded secretly.

Although it will fall into a mentally weak state after the battle, the 30% miss rate and increased chaos damage are quite significant.

In the dark canyon, he had already seen the powerful corrosion and destruction effects of the chaos damage attached to the sorceress Kaladna's spell.

Then, Brian opened the Legendary Favor and looked at the three abilities that he could choose from. This was his real intention to upgrade the level. To him, the blessing of chaos was just a pleasant surprise.

Birth of Flames: Those who have this gift will be immune to fire damage, and can cast the third-ring spell "Fireball" at will without consuming spell slots or using any spell materials.

Invisible and Untraceable Favor: Those with this boon gain a +10 bonus on their Dexterity checks and cannot be targeted or detected by divining magic unleashed by nondivine energies, not even by scrying sensors.

The boon of true vision: Those who have this boon can gain dark vision of 30 meters, can see the ether plane within 20 meters around themselves, and have a real visual sense of 40 meters.

Seeing the first favor, Brian smacked his lips and couldn't help but think of some things about himself in the small world. He looked past the first two favors and directly chose the third "Grace of True Vision".

Although the second favor is also very good for him, his Purple Dragon Ring can obviously completely replace it.

After everything was done, Brian adjusted to the newly acquired ability, pushed open the door, and walked towards the tavern lobby on the first floor.

As usual, although it was early in the morning, the Old Skull Tavern was still bustling, and most of the drinkers were soldiers and mercenaries from the Dark Trade Network.

Brian was keenly aware that in the hall, four burly orcs occupied the center of the tavern, drinking and gambling.

They have green and rough skin, sloping foreheads, protruding jaws, exposed scorched teeth, and a prominent mark tattooed on the upper right arm of their right hand: a string of thorns dripping blood.

Moreover, these four half-orcs were all wearing fine half-body armor, a curved blade sword, and a string of javelins beside them.

When Brian walked down the stairs, the half-orc who was rolling the dice looked at him calmly, and then continued to engage in the noisy gambling.

It can be seen from this that he is very likely to be targeted at this moment.

After all, as he arrived in the Valley of Shadows, he not only killed two mercenary squads, but also killed a sky mage from the Zhentarim Society. He even rescued Hieren's soul at the Watcher's Hill, temporarily preventing the Church of Shar from tearing it apart. The plan to crack the magic net.

This series of actions naturally aroused the enemy's high vigilance.

Brian glanced at the proprietress who was wiping the wine glasses at the counter, and under the cue of the harpist scout, he walked towards a wine table in the southwest corner of the hall as if nothing had happened.

At the wine table sat a young half-elven poet.

In his luxurious attire, the lavender silk jacket was embroidered with the conspicuous flower crown of a merchant family in the Northland, and the clothes were loosely hung, covering up his slender and strong body.

Obviously, none of these could escape Brian's subtle observation.

As if seeing an old friend, he sat across from the half-elf poet, greeted him, and connected with the harpist's signal.

In fact, even without docking, Brian can recognize each other at a glance.

Because this person was the half-elf monk he had met in the Temple of the Resting Lily in the Northland, Leoson Erlanzer.

"Long time no see, I didn't expect to meet you here." Brian greeted the harpist elite through telepathy while sipping fine wine.

In his impression, Leo Sen didn't participate in the plot of the scars of the magic net, obviously this was also due to his influence.

Looking at the monk in front of him, Brian was surprised to find that his strength has been upgraded from the original fourth-order model to the legendary realm.

"It's been a long time, Lord Brian." The half-elf monk said with a smile:
"Without your help, I would not have been able to detect the conspiracy of the ghost prince Calaribonas so quickly. After the problem of Neverwinter was solved, I rushed here as soon as possible. Who would have thought that the gods are still too cruel? Now, disaster has arrived."

Brian nodded slightly. Since he left the Northland, he has maintained uninterrupted contact with the harpist elite, and he was also the one who informed him of Prince Shade's plot against Neverwinter.

"I have to say, seeing your outfit, I almost didn't recognize it."

He picked up the wine glass, took a sip, and smiled, "You are in charge of Shadow Valley, so I feel more at ease. Oh, by the way, what should I call you now?"

Every harpist elite has many code names that are convenient for carrying out tasks. Although Brian knows the code names of the half-elf monks in front of him besides 'Twilight', in order to prevent accidents, he still has to ask in advance so that they can accept them easily. Come down and contact normally.

"Call me 'Stormborn'." The half-elf monk pondered for a moment, with a mysterious smile on his lips, and said to Brian.

After finishing speaking, his bright eyes flickered slightly, and a lightning symbol appeared in Brian's mind.

"Birth of the Storm?" Brian was stunned for a moment, and then he secretly wrote down the mark, and asked curiously, "Is there any meaning?"

For some reason, when he heard this title, he couldn't help but think of a certain Targaryen who raised a three-headed dragon.

In his memory, Leo Sen never seemed to have used this code name.

"What meaning can there be?" The half-elf monk looked embarrassed, scratched his head, and said to him helplessly:

"At the beginning, when my mother gave birth to me, because of dystocia, she invited Ms. Storm, the leader of the Harper Alliance. With the help of Ms. Music Magic, I was able to be born smoothly, so I was ridiculed as 'Birth of the Storm' , people once thought that I was the illegitimate child of Lady Storm."

"..." Brian was speechless, and quickly changed the subject, "We don't have much time left, I think you are familiar with the situation in the Valley of Shadows, I need your help to sneak into the Kragg Castle of the Dark Trade Network .”

"Ah... an elite harp player like me is like the protagonist in the song in any conspiracy to smash the evil forces." The half-elf monk did not answer his question directly, but poured the wine in his glass I drank it all down, and said stinkingly, "But every time I meet you, I seem to be reduced to a dispensable existence, and I have to fully cooperate with your actions."

"You talk a lot of nonsense. We have cooperated once in total, and this is the second time." Brian couldn't help complaining, and then joked: "If you feel dissatisfied, we can change it. I will fully cooperate with you. Action, how?"

In fact, the other party was right.

After all, the legendary boss in front of me is indeed treated like the protagonist in the big movie of Tiamat, Queen of the Five-Color Dragon. Including a devil force, they all shook over, and together they stopped the plan of the Dragon Queen's descending.

"Forget it then." The half-elf monk waved his hand, then looked serious, "I've already thought of a plan to help you sneak into Kragg Castle."

"I have already contacted some allies hidden in the Valley of Shadows in advance, and let them deliberately create chaos in various places in the Valley, and spread some false news about attacking the Twisted Tower..."

Before he finished speaking, he seemed to sense something, glanced at the closed door of the tavern, and said to Brian with a smile, "Look, the person responsible for the tavern smashing the scene has arrived."

"boom!"

As soon as the voice fell, the door of the tavern was kicked open.

Accompanied by a bang, the noisy tavern suddenly quieted down, and the drinkers turned their eyes towards the door.

Brian was the first to see a long leg wearing riding boots falling to the ground. It was wrapped in tight leather pants similar to jeans, outlining the shape of a slender and fit leg.

He moved his gaze upwards, and saw a tight-fitting vest under a short jacket. The vest was very short, only covering the round and firm chest of the owner, exposing most of the waist.

Surrounded by green above and below, a section of fair skin was revealed.

On the flat and firm abdomen, the obvious vest line is outlined, which makes the detailed waist reveal a sense of inner strength.

However, on such a fit and powerful body, there is a beautiful face that is as cold as ice.

Brian narrowed his eyes, he felt the power of an ancient spirit from this uninvited guest.

"It turned out to be Witch Leatherman." Thinking of this, he pondered for a while, and then recognized the witch's true identity, and looked behind her with great interest.

Now that even Leatherman's witch is here, a mad dog she raises... Oh, no, her berserker guard must be with her.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like