Arcane Journey
Chapter 276 "Great Arcanist" Brian
Chapter 276 "Great Arcanist" Brian
Outside the window, the bright full moon was quietly floating in the night sky.
When the bright moonlight shone in from the window, Brian, who was leaning on the back of the chair, suddenly woke up and sat up straight.
Feeling the nightfall that he didn't know when to fall, he slapped his forehead with his hands and let out a laugh. He didn't expect that he just sat quietly for a while, and then sat until late at night without knowing it.
This made him realize that as a spellcaster, he must not get carried away just because of some kind of pleasure. Although he enjoys this feeling very much, it is just an embellishment in life, and he must not indulge in it.
After adjusting his mentality, Brian thought, and the blue and white flame representing the arcane fire floated out of his body, shining lightly in the air, sending out waves like ripples, rippling like water waves .
He stared at the Austrian Flame floating in front of his eyes. After careful observation, he could find that in the deepest part of the representative flame, there was still a faint red light shining, and there was also a faint glow in the white flame interlaced with the blue flame. No silvery sheen.
Seeing this scene, Brian couldn't help but recall the three most special flames that represent magic.
The first is the silver fire that exudes a silver luster. This is a special ability bestowed by the goddess of magic on her chosen people and some of her favored people. It symbolizes the essence of the magic net.
The second is the red luster of the Austrian fire, which is a flame researched by the legendary archmage. In order to obtain it, the energy equivalent to a nine-ring spell must be permanently consumed, that is, the upper limit of power is permanently reduced to cast a nine-ring spell. mana for ring spells,
Unless the archmage voluntarily gives up the extracted arcane fire, the upper limit of the consumed spell energy can never be recovered. It symbolizes a spellcaster's understanding of magic.
Mentioning these two flames that symbolized magic, Brian once again recalled deeply his own arcane fire that exudes blue and white flames.
In the world of Toril - the continent of Faerun, in the long history of time, in the year of the blue flame, an unprecedented catastrophe occurred: the Arcana catastrophe.
This is the third fall of Mystra, the Goddess of Magic, and it is conceivable that the magic net was torn apart again, causing the most essential magical power to form a wave of blue flames, and then spread like a plague throughout Faerun Wreaks havoc everywhere.
Although with the third resurrection of the goddess of magic, the magic net was finally repaired reluctantly.
But the raging mysterious blue flames have not been cleaned up from beginning to end, and even in some great rift valleys, a magical forbidden area burning with blue flames has formed.
Even the dead devil areas that have not been restored have appeared in various parts of the world.
The main material of Bryan's improved arcane fire is the mysterious blue flame that represents the essence energy of the magic net that he obtained by chance.
Then, on the surface of the magic net, he pulled off the white silk 'strings of the magic net' representing the number of each ring, and integrated them into the Austrian fire.
The last thing is to connect this arcane fire with his own spirit and turn it into a miniature magic net that belongs to him, which is the current arcane fire that emits blue and white flames.
With the improvement of his own level, the level of Austrian fire can also be raised up to level 10, allowing him to master the ability to release nine-ring and legendary spells without the magic net, only with Austrian fire.
It can be seen directly from here that his improved version of the Arcane Fire is formed by the fusion of the Silver Flame that represents the essence of the magic net and the Arcane Flame that symbolizes a legendary archmage's understanding of magic. Ability.
The miniature magic net inside Aohuo helps him to cast spells freely without the help of the magic net, and his understanding of magic allows Aohuo to replace his spell book and combine the mysterious knowledge and mastery recorded in it. All the magic is integrated.
This is after he crossed, even without the magic net and without relearning the spells he had mastered, he could release the spells by activating the spell models stored inside the Austrian Fire.
The reason why I mentioned the silver fire that represents the essence of the magic net and the arcane fire that represents the legendary archmage's own understanding of magic is that there is another kind of flame that transcends the two, and that is the symbol of pure and primitive magic energy. : Curse fire.
Curse fire!
Spellfire is one of the most awe-inspiring magical subjects, even for powerful wizards.
Most of the inhabitants of the material world regard the 'curse fire' as a kind of flame that devours all things.
Even the gods only allow one person with the curse fire to walk in the world in each era, so as to defeat the arrogance of kings, dragons and legendary wizards equally.
Although these tavern stories are all derived from real stories, there is one thing that must be explained, that is-the statement that "the gods only allow one mortal to have a curse fire" is actually very absurd, mainly to reflect this Rare and powerful abilities.
Even though this ability is extremely rare, its secret is kept as closely as possible by those who possess it.
In fact, this ability is hereditary, but also occurs randomly.
Some sages believe that this is a form of wild magic.
Cursefire is very rare, this is an indisputable fact.
While it is wrong to say that there can only be one spellfire user in any age, those who attract as much unwanted attention as spellfire bearers are still rare and far removed from the mundane.
However, users of cursefire still exist after all, so there are many records and researches on the characteristics of cursefire.
Spellfire has fascinated clerics and wizards for centuries, yet there is no single power that bestows Spellfire on mortals who seek it.
As far as Brian knows, the sage Elminster of Shadowvale and other Mystra's chosen have similar silver fires, and Elminster can also use spellfire, but these abilities are controlled by the goddess of magic, Mystera. An ability bestowed by Ra that resembles Silver Fire, rather than Cursed Fire, which truly represents pure raw magical energy.
This also means that none of the wizards can gain the ability to control spellfire through any known arcane arts. They only created spells like Predatory Fire that look like spellfire bombs on the surface.
It is said that the gods usually use the curse fire to herald great turmoil to the mortals in the material world. Whenever there is a turmoil like the "Arcane Catastrophe" in this world, lucky mortals may be given by the gods to control the curse fire Ability.
Most people agree with this statement, because whenever there is a major turmoil, there will indeed be wizards who control the power of the curse fire. This is an indisputable fact.
But there is no evidence that the curse fire was given to mortal wizards by the gods, so even the gods cannot bestow this ability.
As for the special ability of 'Curse Fire', Brian is not very clear, and he has never even seen anyone with this ability.
It is only known from the classics that the "curse fire" mainly absorbs life energy from various sources in the material plane, and then releases destructive energy. It is an extremely powerful flame.
Otherwise it wouldn't be called an 'all-consuming' flame, as it melts and incinerates almost everything it touches.
The most frightening thing is that the curse fire can also ignore most of the magic defenses and protective barriers.
The method of manipulation is also very simple, like his arcane fire, it is usually stored in the body, and when used, it only needs a silent thought to complete it.
There is no doubt that this supernatural flame is the fascination of any wizard or other spellcaster.
Surprisingly, however, those who are lucky enough to possess this flame remain largely ignorant of the true nature and characteristics of the cursed fire.
It is said that the main reason is that this kind of flame can also be upgraded from level 1 to level 20 like a professional.
But no one was able to raise it to the full level from the beginning to the end.
Brian used to yearn for this kind of flame very much, even when he thinks about it now.
It's a pity that until now, I haven't even had the chance to see the real face.
And the reason why he suddenly mentioned "curse fire" and his own "Austrian fire" was mainly because he recalled a record he had seen.
Many sages believe that cursefire is a manifestation of wild magical abilities.
The so-called 'wild magic' is very similar to the wave of blue flames in the 'Arcane catastrophe' period.
This made Brian realize early on that the 'Arcane Fire' he studied probably came from the same energy as the 'Curse Fire'.
This doubt until he successfully merged his own Arcane Fire with the source of Arcane Energy with the help of Lady Storm, completely solved the mystery about the 'Curse Fire'.
In fact, when Brian learned the truth of the incident, he even felt a little unbelievable, so that he sat alone from dusk until late at night, and his heart gradually became clear like the bright moonlight outside the window.
His arcane fire is a fusion of the silver fire energy representing the essence of the magic net, and the arcane fire representing the legendary archmage's deep research and understanding of magic.
But his source of arcane energy is the raw energy of the elemental plane directly extracted with the help of the half-plane magic hub controlled by Fairy Mizusawa.
This power flows in his body and becomes a part of him, like a spring underground, capable of erupting spectacular and destructive terrifying energy.
The most important thing is that the 'curse fire' represents the pure and primitive magical energy.
So, with the help of the goddess of magic's silver fire that represents the essence of the magic net, his Austrian fire successfully merged the source of arcane energy together, and the resulting chemical reaction made his Austrian fire Actually possessed the essence of 'curse fire'.
Bryan stared at the arcane fire suspended in front of his eyes.
Although the flame of this Austrian fire is mainly blue and white, as the manipulator, he deeply understands that the faint red dot the size of a grain of rice contained in the flame heart is the Austrian fire. The scariest place ever.
Because it symbolizes the pure and raw magic energy: the essence of curse fire!
What is the nature of the curse fire?
Simply defined, Cursed Fire is an ability that uses someone's body to absorb life energy from various sources on the main material plane, and then releases life energy, or is uncontrollable but can ignore absolute power. Most defenses, in the form of silver fireballs that do decent damage, or in various other forms - just a silent thought.
The level of experience in using the curse fire determines the strength of the spell fire manipulator's ability to control his own spell fire.
The physique of the manipulators of the cursefire determines how much energy they can absorb and release to drive the cursefire.
This also made the vast majority of people who have seen the cursed fire in actual combat have seen a blue-white flame that devours everything. This kind of flame can almost melt and burn everything it touches.
And the energy used to release the curse fire is also beyond the spell slot and arcane energy system.
This is also the fundamental reason why Bryan did not have any detailed values for the special abilities attached to it after he obtained the powerful background specialty of "Aaron Fountain".
The main reason is that he didn't get the curse fire, so he didn't know how to manipulate the energy of the curse fire.
Brian learned about his new ability that the manipulator of the curse fire can directly absorb magic to fill his energy in case of emergency.
For example, casting a 3rd-level spell on a spellfire manipulator will give him 3 spell levels of power (30 points).
A release of the ability of a magic item, or a spell-like effect, such as dragon's breath, can not only be absorbed without damage, but can also prevent the normal activation of the dragon's breath effect, and finally provide the spellfire user with a corresponding level of magic power. spell level.
If a spellfire manipulator directly uses the ability of spellfire to touch magic items, then the energy contained in these magic items may be temporarily or even permanently drained.
On the surface, this powerful ability to absorb energy looks very abnormal, almost making the manipulators of the curse fire immune to any spells, but it is not the case.
Because the amount of energy stored by the manipulator of the curse fire depends on its own physique.
Brian can only store a maximum of energy in his body equal to his physical fitness points*10 (16*10=160 points).
If when absorbing energy, after the energy exceeds the number of physical points * 10 points, it will fall into the state of curse fire overload, and if it is a little careless, it will directly cause the curse fire manipulator to explode due to the inability to grasp such a huge amount of energy. died.
Brian stopped thinking about it, and checked the new ability Arcane Fire had acquired: the Cursed Fire characteristic.
In fact, the level of the curse fire can also be raised like a professional level.
Generally speaking, the level of a spellfire manipulator's spellfire will be used to measure their level of manipulating the spellfire, and every time they improve, they will get different degrees of enhancement.
When Brian obtained the ability of the curse fire, he directly set aside the experience points for the advanced legendary level, and raised the level of the curse fire to level 5 in one go.
Cursefire lv5
Energy: 0/160 points
At 1st level: A spellfire manipulator can only cast spellfire in the form of a jet of flame from his hands.
Only one spellfire bomb can be released at a time, and the strength of the spellfire bomb controlled by the spellfire operator is also very unstable.
At this spellfire level, a spellfire manipulator can only absorb power passively from the effects of spells, breath weapons, and magic items: the character absorbs any magical effect it comes into contact with.Includes beneficial magic and healing spells.
Only rest and nonmagical healing can restore a character's lost health.
A spellfire manipulator cannot actively or passively sense, or absorb energy from, items or untriggered spells.
A spellfire manipulator who snatches a wand from a hostile mage cannot absorb the wand's energy, but can absorb effects released from the wand, preventing them from taking effect to gain energy to store in the spellfire caster.
Remarks: The stored energy never dissipates and can remain within the Cursefire Operator for years if necessary.
At 2nd level: The spellfire manipulator can precisely control the number of energy levels of each spellfire round, and can make the trajectory of the shot bend, corner, and even turn around the corner.
Spellfire rounds must still be released from the spellfire operator's hand, and only one can still be fired at a time.
The spellfire manipulator can now actively absorb magic, but the spells and untriggered spells in the magic items are still outside the range of the spellfire user's perception and absorption.
At 3rd Level: A spellfire manipulator can fire a single spellfire round from any part of his body, or two simultaneously from his hands.
The manipulator of the spellfire can accurately control the energy level of each spellfire bomb, but the sum cannot exceed his own constitution value.
A spellfire manipulator already gains the side effects listed under Physical Effects, and a spellfire caster can see and absorb magic from magic items, as well as from untriggered spells.
At 4th level: The spellfire manipulator gains enough precision to manipulate the spellfire to perform actions that don't cost any energy, such as lighting a candle. The spellfire can be used to heat or thaw food instead of Charring or burning it can also be used to melt the ice in a frozen lock, making it easier to open without overcooking it.
At this spellfire level, a spellfire manipulator can unleash a 60-foot-long beam of spellfire that absorbs energy from magic items.
At 5th level: The spellfire manipulator gains the ability to heal with spellfire.
This requires physical contact with the target, and for every 10 points of energy expended, 5 points of lost hit points are restored to the target creature, which can be the spellfire operator himself.
In addition to healing, a spellfire operator can simultaneously fire three spellfire bombs from his hand, or two spellfire bombs from any part of his body.
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Side effects: long-term use of spellfire, that is, reaching level 3 or above in the spellfire manipulator's ability, will have some side effects on the cursefire manipulator's body, as follows:
1. Flame immunity. No matter how fierce the fire is, ordinary fire cannot cause any damage to the spellfire operator, although it can still scorch or burn off the body hair of the spellfire user: a spellfire user was once witnessed walking into forest fires and traveled through the burning forest unscathed.This immunity includes immunity to negative effects from inhaling smoke and hot or corrosive gases (including magical effects such as the killing cloud spell).
If a spellfire user is 8th level or higher in using the spellfire ability, he can burn the spellfire in a slow and controlled manner, creating a spellfire halo around himself that will All ordinary, magical, and even flames from dragon breath are rejected.
Such a conjurer can wander through a burning forest or the breath of a red dragon without harming his clothing, belongings, or even companions—as long as he places these targets within his conjuration. Under the protection of the fire wheel.
2. Flame absorption: Any magic flame that touches the body of the manipulator of the curse fire will be absorbed. This ability does not even require any active thoughts of the manipulator of the mantra of the mantra of the mana of the mantra—or rather, the manipulator does not need to be conscious.
If the stored energy reaches Constitution*7 points, a sleeping or unconscious spellfire operator is awakened, regardless of any magical or psionic compulsion effects attempting to prevent it.
Remarks: If the absorbed energy is overloaded, the manipulator of the cursefire will be in danger of life.
3. Spellfire detection: Spellfire operators can release detection magic anywhere within their line of sight, because in their eyes, the spell is like a dim fluorescent light, and the energy flow is like a stream of shining light spots.
Note: This sense is superimposed on, but not overriding, normal vision.
4. Spellfire perception: The manipulator of the cursefire can immediately perceive the direction and approximate distance of any act of using the fire within 100 kilometers, and the duration of the perception effect is equal to the duration of the behavior.
A spellfire manipulator can also tell, just by touch, whether something has been affected by spellfire, or if there has been spellfire activity in a particular location.However, the Cursefire Envoy must be present and step into it in person, not just relying on vision or magical detection.
5. Dissociation immunity: Any dissociation magic will automatically fail on the body of the manipulator of the curse fire, or any person or thing that is in direct physical contact with the manipulator of the spell fire—even if the fire of spell fire is not activated at this time.
6. Curse fire dispelling: The manipulator of the curse fire can purify the diseases and parasites (including fungi and other foreign organisms) in his body, paralyze and petrify the transformation, and all other magical effects that make his physical condition deviate from the normal state, as long as Use 4 spell levels (40 points) of spellfire into the body.
This will cause some damage to the spellfire manipulator himself, but it can completely cleanse his body, and the enchantment, tracking spells and channeling spells cast by the package will also be destroyed.
Note: The ability to use spellfire is normal to a spellfire wielder and is not affected by this cleansing effect.
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Although Brian has not fully grasped the abilities of the cursed fire, just from the introduction of these abilities, he understands the power of the cursed fire, which symbolizes pure and primitive magical energy.
If he really raised the level of the curse fire to above level 20, he could hardly believe how destructive it would be.
The only pity is that the energy storage method of Cursed Fire is based on physical attributes, not intelligence, which means that if he wants to accumulate more energy, he must improve his physical attributes of only 16 points as soon as possible .
Brian put away the Arcane Fire and the attribute panel attached to the Curse Fire, and began to turn his attention to his own level.
Rows of data emerged in his retina:
"Upgrade the Arcanist level!"
"Consume 923000 experience points."
"The Arcanist level has been raised to level 10."
"Gain arcane energy: 66 points."
"Get free attribute value: 1 point."
"Acquire the professional feature of the Arcanist: Arcane Master!"
"The level of Arcane Fire has been raised to level 10."
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"Advanced legend!"
"You get an extra legendary point."
"The total professional level of the Arcanist has been raised to level 10, and all your indicators and conditions have met the advanced requirements, and you will automatically advance to the legendary profession: Grand Arcanist!"
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"Break through the legendary critical point."
"Arcanist's professional feature "Master of Spells" is automatically upgraded to the legendary specialty "Grandmaster of Spells"! "
"Arcanist professional feature "Arcane Sequence" is automatically upgraded to the legendary specialty "Legendary Arcane Sequence"! "
"Normal Specialty "Iron Will" is automatically upgraded to "Legendary Iron Will"! "
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"Break through the critical point of the legendary field."
"You have initially grasped part of the information on the law of elements..."
"You have initially mastered part of the information on the laws of space, and obtained the background specialty "Arcane Walker"! "
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Feeling the unprecedented mysterious power gradually blending into his body, Brian stood motionless, his figure seemed to have merged with the space in a trance, and the free elemental energy in the air seemed to gather happily towards him.
This state lasted for about an hour, and everything gradually disappeared, and Brian returned to his original appearance again.
If you observe carefully, you can even find that his whole temperament has been restrained, becoming unpretentious and ordinary.
This is like a return to basics, allowing him to blend into the crowd and disappear at any time.
"Finally entered the legendary realm."
Feeling the changes in himself, as well as the novel feelings at the spiritual and spiritual levels, Brian slowly opened his eyes and checked his system panel.
Although advanced legend does not mean that you can directly master many legendary abilities, because many legendary abilities and specialties are spent a lot of time training after stepping into this field, especially the caster group.
But after Bryan entered the legendary field, he had an obvious advantage, that is his system, so as long as his professional ability meets the conditions, it will be automatically upgraded to legendary ability.
For example, his "Legendary Spell Master" and "Legendary Arcane Sequence".
[Legendary Master of Spells (Legendary Occupational Features): You will spend your whole life in magic books, holy relics, scrolls, and spell books, and finally get a great discovery: every tiny part of the arcane contains a lot of arcane truth.Each spell is part of an ancient great achievement, each a tiny fragment of the final formula.
With your in-depth study, your spell knowledge and power become stronger and stronger, and they gradually integrate with you, endowing you with proficiency in spells and making you a real spell master.This powerful mystery talent allows you to spend less time and resources on researching new arcane arts, which is a dream beyond the reach of countless arcane seekers.Effect: When the Grand Arcanist is researching new arcane arts, the success rate is increased by 60%, and the time, resources and experience points consumed are reduced by 50%. 】
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[Legendary Arcane Sequence (Legendary Occupational Traits): The Grand Arcanist's understanding of spells has surpassed that of ordinary legendary spellcasters. They understand the mysteries of spells better than other legendary spellcasters. The essence of manipulating spells is more skillful.
Effect: The Grand Arcanist can choose 1 to 9 other spells of 1st to 9th level. The number of spells is determined by the Grand Arcanist himself. Although the maximum number cannot be exceeded, the spells can be of the same level or even the same, for example: 9 fireballs, the number of uses of this feature is the grand arcanist's own intelligence adjustment value. 】
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Seeing this, Brian knew that this should be the qualitative change caused by the quantitative change.
Just these two legendary professional characteristics have given him a comprehensive improvement in the combat ability of the Grand Arcanist and the ability to learn spells.
For example, the "Legendary Arcane Sequence" directly allows him to store a spell that he often uses from the 1st level to the 9th level in advance, and then release it instantly without spells or casting actions.
The only thing he regrets is that his other professional feature "Extraordinary Creation" has not been automatically upgraded to a legendary professional feature due to this level increase.
This made him realize that this characteristic, which is related to the law of creation, is not as easy to grasp as imagined.
He vaguely guessed that this ability might at least wait for his strength to reach the middle legend or high legend before it can be improved.
Even so, the boost to Advanced Legends is amazing.
In addition to the new professional characteristics, even Brian's common specialty "Iron Will" was suddenly upgraded to "Legendary Iron Will" because of his accumulation.
He speculated that this was not due to the favor of the goddess of luck, but because of the great pain he endured every time he raised the level of the Austrian fire.
[Legendary Iron Will (Legendary Specialty): You have honed in the cruelest environment, and with the precipitation of the years, you have learned how to use your powerful mental power to overcome your fragile body.Your will is harder than steel, and any force that tries to erode your will will hardly shake your body of will.
Effect 1: If you are subject to any check that requires a Will saving throw, you gain an additional chance to pass the saving throw directly.Even if you fail your first saving throw, you will not be affected by any spell effects, because your strong will has given your spirit a supernatural mind resistance.
效果2:意志防御+5,注此数值会在22级时为+6,24级时为+7,27级时为+8,以此类推。】
Legendary Iron Will!
In Brian's impression, this is a legendary feat that even legendary fighters can hardly obtain, but he did not expect it to be obtained by a spellcaster like him.
Possessing this legendary feat, coupled with being a psion, let him have an innate advantage in the control or charm of various will checks, etc., and many fancy spells, he can now be said to be basically immune attacks of this type of spell.
Even if he meets a legendary wizard who is good at the control school, he may not be able to control his will.
Then, Brian first added 1 point of his free attribute point to intelligence, and then looked at the 1 legendary specialty point obtained after his strength was upgraded to the legendary field.
This is a benefit that every player will receive after being promoted to the legendary realm.
You must know that most of the legendary feats have preconditions, including basic attributes, pre-specialty control, basic abilities, etc., and this precious feat point allows him to directly bypass these messy conditions and obtain the desired ability. Legendary feats to master.
Thinking of this, Brian began to patiently choose the specialty he needed most right now.
After thinking for a long time, he finally chose "Legendary Spellcasting Material Elimination" over many legendary feats that increase spell damage and many life-saving abilities.
[Legendary Spellcasting (Legendary Specialty): As a great arcanist specializing in the field of creation, you gradually understand that any independent magical effect is a reshaping operation on the energy permeating the multiverse, is A creation that is closest to the essence of the universe, this deep understanding allows you to further master the legendary skills of spellcasting and understand the mysteries of the realm of creation.
Effect: From now on, you can cast any 0-9 level spell without any raw components. This feat has no effect on specific equipment or implement requirements. 】
Seeing this ability, the first thing Brian thought of was not how many spellcasting materials he would have left from now on, but how he would further improve the mysteries of the creation field after mastering the "Legendary Casting Material Free".
The field of creation itself is a powerful field that is difficult to master. Even in the period of Netheril, there were only a handful of great arcanists who were proficient in the field of creation.
So Brian never boasted that he could specialize it, which is the fundamental reason why he chose "Legendary Spellcasting".
Just as he thought, "Legendary Spellcasting", a legendary specialty that almost no one masters, is indeed closely related to the field of creation.
In this case, it made Brian feel that it was only a matter of time before he mastered the information about the law of creation as the Grand Arcanist level increased.
After allocating the specialty points, Brian set his sights on another Arcanist class characteristic obtained when the level was raised to level 10.
[Arcane master (professional feature): As a great arcanist whose strength has reached the legendary realm, the distance to dominate the arcane power is gradually getting closer to you. Mastering this ability can make you like the master of the arcane, Be more skillful in manipulating your own spells.
Effect: This ability allows you to choose two spells you have mastered, and cast them only through a silent act of will, requiring no components and no casting time.Moreover, these two spells will also show how much damage and duration they may cause according to the abilities of their opponents.However, Arcane Juggernaut only works with spells of 6th level or lower.Remarks: The pre-feature of Legendary Arcane Master. 】
Seeing this ability, Brian's eyes widened in surprise.
In his view, this ability is like configuring a computing system for himself in advance.
For example, if he is going to use the "Arcane Master" to release control spells, this ability can let him know in advance whether the spell he releases will be successful, and how long it will last after it succeeds.
Although it can only release 6-level spells at most, this is the pre-feature of the legendary master of arcane art, which means that he has the opportunity to upgrade it to a legendary feat.
After checking, Brian looked solemnly at the last prompt on the system bar:
"Break through the critical point of the legendary field."
"You have initially grasped part of the information on the law of elements..."
"You have initially mastered part of the information on the laws of space, and obtained the background specialty "Arcane Walker"! "
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As a spellcaster whose strength had once reached a medium legend, he naturally understood what the two messages really meant.
Among mortals and gods, there are mainly two kinds of power, namely the power of law and the power of rules.
The power of law is the ability that mortals can only access after their strength has been upgraded to the legendary realm. It is generally called the power of the field.
The power of rules is an ability exclusive to gods and god-like ones.
The relationship between the two is easy to guess.
Laws are inherent and will not change due to changes in personal abilities and status, while rules are a system that is artificially formulated to restrict behavior and can be changed.
This also means that if you want to master the rules, you must be bound by the rules of others.
It's like a law of nature.
In the world of Toril, it has its own rules of operation, including humans.
Human beings used to aim at conquering nature, and the major determinants could not be conquered or changed, and the balance was disrupted. Even if a disaster happened, we could only let nature take its course.
The rules are the laws formulated by the gods to manage mortals.
The relationship between the two is the manager and the managed. The biggest difference is that they have rights, are the rule makers, and are the distributors of benefits.
This is exactly the reason, completely widening the gap in strength between mortals and gods.
It is impossible for mortal professionals to succeed in killing gods through their own hard power.
And the only shortcut for legendary professionals to improve their strength is to master more rules among the rules made by the gods.
For example, if Brian wants to raise his strength to a medium legend, then he needs to fully master at least one law power.
Among the legendary professions that Bryan has encountered since he started in the Underdark, although the King of the Deep Earth in Aldus King City is a legendary profession, he is only a beginner, and he has only mastered part of the ability of the law of the earth.
Although the Shadow Demon Net mentor he killed in the star realm is stronger than the Deep Earth King, he is not proficient in all the shadow laws.
There is also the ranger Azara who has not long been in battle with him. In addition to mastering part of the law of speed, he has also mastered part of the ability of the law of strength.
Hajhorner, who is a medium legend, has completely mastered the two powers of the law of death and the law of shadow.
This is why it is sometimes said that the gap between legends and legends is even the same as the difference between humans and dogs. The essential reason is how many laws they have mastered.
Those who want to gain the power of the law are mainly divided into three levels among their player groups.
They are primary mastery, background expertise acquisition, and the last piece of information is the power to fully master the law.
According to the normal route of development, most players, professionals who have improved their strength to the legendary field, will rarely obtain the information mastered by the primary level in the first place.
And seeing that he had mastered part of the information on the law of elements and the law of space, Brian knew that the reason why he was able to obtain this information was not only related to the school of evocation and conjuration that he specialized in in his previous life, but also to the arcana he had obtained. Energy sources are closely related.
As for why he was able to go further in the law of space, but the law of elements was only initially mastered. The main reason was that he specialized in a small branch of the law of space and the law of elements in the game world: the law of fire elements.
Then, Brian looked at his background expertise information:
[Arcane Walker (Background Specialty): Time and space are a constraint for most people.Only gods, origins, and legends can break through this shackles, such as you.
You've mastered quite a few ways to travel between two places in an instant.But now, as an arcane walker, you have a better understanding of how teleportation works.As your knowledge grows, teleportation becomes as natural and easy as walking for you, by sheer mental power rather than muscle.
Effect 1: You can use the teleportation spell at will without any consumption, and teleport yourself within the range of your sight, with a maximum distance of personal level * 3 feet.
This knowledge is not limited to yourself, you are also adept at influencing others with various spatial effects, such as sending allies to safety or throwing enemies into danger.
Effect 2: The speed and effect of any of your conjuration teleportation spells will be increased by 30%, and when you cast exile spells such as expulsion and maze on the enemy, the probability of success will increase by 20%.
Although time is still beyond your grasp, at least you have proved that space is not as insurmountable as ordinary people think.In fact, sometimes the shortest distance between two points is not just a simple straight line.
Effect 3: The prerequisite for proficiency in the laws of space. 】
—distance is only an illusion, a mental concept bound by the physical world.
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In the demiplane.
The midsummer sun shines through the dense bushes, forming a picture of light and shadow intertwined on the ground, and the refreshing breeze passes through the forest, blocking the summer heat wave.
From time to time, the sound of birdsong came from the forest, and the whole forest seemed extremely quiet and peaceful.
The rapidly undulating mountains are covered with a layer of indifferent emerald green, which makes people feel refreshed and happy.
Bryan looked away from the scenery in front of him and sat back in the armchair.
From advancing to the Legendary Realm late last night, in order to familiarize himself with his abilities, he unknowingly sat until noon the next day.
As his strength rose to the legendary realm and he became a great arcanist, a stone in his heart finally fell.
The reason why a legend is a legend is not that its name is a legend, but that it is powerful enough to be called a legend.
Even so, he also deeply understands that in the vast multiverse, no matter in the span of time or space, a person is very small. In the long river of history and in the starry sky of the universe, a legend of destiny standing at the pinnacle of a mortal is all very small. negligible.
Entering the Legendary Domain seemed like a big step forward for his own strength, but he clearly understood that compared to his own pursuit, it was just a small step on the road to the arcane journey.
After all, legend is just the beginning for him, and he still has a long way to go...
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(End of this chapter)
Outside the window, the bright full moon was quietly floating in the night sky.
When the bright moonlight shone in from the window, Brian, who was leaning on the back of the chair, suddenly woke up and sat up straight.
Feeling the nightfall that he didn't know when to fall, he slapped his forehead with his hands and let out a laugh. He didn't expect that he just sat quietly for a while, and then sat until late at night without knowing it.
This made him realize that as a spellcaster, he must not get carried away just because of some kind of pleasure. Although he enjoys this feeling very much, it is just an embellishment in life, and he must not indulge in it.
After adjusting his mentality, Brian thought, and the blue and white flame representing the arcane fire floated out of his body, shining lightly in the air, sending out waves like ripples, rippling like water waves .
He stared at the Austrian Flame floating in front of his eyes. After careful observation, he could find that in the deepest part of the representative flame, there was still a faint red light shining, and there was also a faint glow in the white flame interlaced with the blue flame. No silvery sheen.
Seeing this scene, Brian couldn't help but recall the three most special flames that represent magic.
The first is the silver fire that exudes a silver luster. This is a special ability bestowed by the goddess of magic on her chosen people and some of her favored people. It symbolizes the essence of the magic net.
The second is the red luster of the Austrian fire, which is a flame researched by the legendary archmage. In order to obtain it, the energy equivalent to a nine-ring spell must be permanently consumed, that is, the upper limit of power is permanently reduced to cast a nine-ring spell. mana for ring spells,
Unless the archmage voluntarily gives up the extracted arcane fire, the upper limit of the consumed spell energy can never be recovered. It symbolizes a spellcaster's understanding of magic.
Mentioning these two flames that symbolized magic, Brian once again recalled deeply his own arcane fire that exudes blue and white flames.
In the world of Toril - the continent of Faerun, in the long history of time, in the year of the blue flame, an unprecedented catastrophe occurred: the Arcana catastrophe.
This is the third fall of Mystra, the Goddess of Magic, and it is conceivable that the magic net was torn apart again, causing the most essential magical power to form a wave of blue flames, and then spread like a plague throughout Faerun Wreaks havoc everywhere.
Although with the third resurrection of the goddess of magic, the magic net was finally repaired reluctantly.
But the raging mysterious blue flames have not been cleaned up from beginning to end, and even in some great rift valleys, a magical forbidden area burning with blue flames has formed.
Even the dead devil areas that have not been restored have appeared in various parts of the world.
The main material of Bryan's improved arcane fire is the mysterious blue flame that represents the essence energy of the magic net that he obtained by chance.
Then, on the surface of the magic net, he pulled off the white silk 'strings of the magic net' representing the number of each ring, and integrated them into the Austrian fire.
The last thing is to connect this arcane fire with his own spirit and turn it into a miniature magic net that belongs to him, which is the current arcane fire that emits blue and white flames.
With the improvement of his own level, the level of Austrian fire can also be raised up to level 10, allowing him to master the ability to release nine-ring and legendary spells without the magic net, only with Austrian fire.
It can be seen directly from here that his improved version of the Arcane Fire is formed by the fusion of the Silver Flame that represents the essence of the magic net and the Arcane Flame that symbolizes a legendary archmage's understanding of magic. Ability.
The miniature magic net inside Aohuo helps him to cast spells freely without the help of the magic net, and his understanding of magic allows Aohuo to replace his spell book and combine the mysterious knowledge and mastery recorded in it. All the magic is integrated.
This is after he crossed, even without the magic net and without relearning the spells he had mastered, he could release the spells by activating the spell models stored inside the Austrian Fire.
The reason why I mentioned the silver fire that represents the essence of the magic net and the arcane fire that represents the legendary archmage's own understanding of magic is that there is another kind of flame that transcends the two, and that is the symbol of pure and primitive magic energy. : Curse fire.
Curse fire!
Spellfire is one of the most awe-inspiring magical subjects, even for powerful wizards.
Most of the inhabitants of the material world regard the 'curse fire' as a kind of flame that devours all things.
Even the gods only allow one person with the curse fire to walk in the world in each era, so as to defeat the arrogance of kings, dragons and legendary wizards equally.
Although these tavern stories are all derived from real stories, there is one thing that must be explained, that is-the statement that "the gods only allow one mortal to have a curse fire" is actually very absurd, mainly to reflect this Rare and powerful abilities.
Even though this ability is extremely rare, its secret is kept as closely as possible by those who possess it.
In fact, this ability is hereditary, but also occurs randomly.
Some sages believe that this is a form of wild magic.
Cursefire is very rare, this is an indisputable fact.
While it is wrong to say that there can only be one spellfire user in any age, those who attract as much unwanted attention as spellfire bearers are still rare and far removed from the mundane.
However, users of cursefire still exist after all, so there are many records and researches on the characteristics of cursefire.
Spellfire has fascinated clerics and wizards for centuries, yet there is no single power that bestows Spellfire on mortals who seek it.
As far as Brian knows, the sage Elminster of Shadowvale and other Mystra's chosen have similar silver fires, and Elminster can also use spellfire, but these abilities are controlled by the goddess of magic, Mystera. An ability bestowed by Ra that resembles Silver Fire, rather than Cursed Fire, which truly represents pure raw magical energy.
This also means that none of the wizards can gain the ability to control spellfire through any known arcane arts. They only created spells like Predatory Fire that look like spellfire bombs on the surface.
It is said that the gods usually use the curse fire to herald great turmoil to the mortals in the material world. Whenever there is a turmoil like the "Arcane Catastrophe" in this world, lucky mortals may be given by the gods to control the curse fire Ability.
Most people agree with this statement, because whenever there is a major turmoil, there will indeed be wizards who control the power of the curse fire. This is an indisputable fact.
But there is no evidence that the curse fire was given to mortal wizards by the gods, so even the gods cannot bestow this ability.
As for the special ability of 'Curse Fire', Brian is not very clear, and he has never even seen anyone with this ability.
It is only known from the classics that the "curse fire" mainly absorbs life energy from various sources in the material plane, and then releases destructive energy. It is an extremely powerful flame.
Otherwise it wouldn't be called an 'all-consuming' flame, as it melts and incinerates almost everything it touches.
The most frightening thing is that the curse fire can also ignore most of the magic defenses and protective barriers.
The method of manipulation is also very simple, like his arcane fire, it is usually stored in the body, and when used, it only needs a silent thought to complete it.
There is no doubt that this supernatural flame is the fascination of any wizard or other spellcaster.
Surprisingly, however, those who are lucky enough to possess this flame remain largely ignorant of the true nature and characteristics of the cursed fire.
It is said that the main reason is that this kind of flame can also be upgraded from level 1 to level 20 like a professional.
But no one was able to raise it to the full level from the beginning to the end.
Brian used to yearn for this kind of flame very much, even when he thinks about it now.
It's a pity that until now, I haven't even had the chance to see the real face.
And the reason why he suddenly mentioned "curse fire" and his own "Austrian fire" was mainly because he recalled a record he had seen.
Many sages believe that cursefire is a manifestation of wild magical abilities.
The so-called 'wild magic' is very similar to the wave of blue flames in the 'Arcane catastrophe' period.
This made Brian realize early on that the 'Arcane Fire' he studied probably came from the same energy as the 'Curse Fire'.
This doubt until he successfully merged his own Arcane Fire with the source of Arcane Energy with the help of Lady Storm, completely solved the mystery about the 'Curse Fire'.
In fact, when Brian learned the truth of the incident, he even felt a little unbelievable, so that he sat alone from dusk until late at night, and his heart gradually became clear like the bright moonlight outside the window.
His arcane fire is a fusion of the silver fire energy representing the essence of the magic net, and the arcane fire representing the legendary archmage's deep research and understanding of magic.
But his source of arcane energy is the raw energy of the elemental plane directly extracted with the help of the half-plane magic hub controlled by Fairy Mizusawa.
This power flows in his body and becomes a part of him, like a spring underground, capable of erupting spectacular and destructive terrifying energy.
The most important thing is that the 'curse fire' represents the pure and primitive magical energy.
So, with the help of the goddess of magic's silver fire that represents the essence of the magic net, his Austrian fire successfully merged the source of arcane energy together, and the resulting chemical reaction made his Austrian fire Actually possessed the essence of 'curse fire'.
Bryan stared at the arcane fire suspended in front of his eyes.
Although the flame of this Austrian fire is mainly blue and white, as the manipulator, he deeply understands that the faint red dot the size of a grain of rice contained in the flame heart is the Austrian fire. The scariest place ever.
Because it symbolizes the pure and raw magic energy: the essence of curse fire!
What is the nature of the curse fire?
Simply defined, Cursed Fire is an ability that uses someone's body to absorb life energy from various sources on the main material plane, and then releases life energy, or is uncontrollable but can ignore absolute power. Most defenses, in the form of silver fireballs that do decent damage, or in various other forms - just a silent thought.
The level of experience in using the curse fire determines the strength of the spell fire manipulator's ability to control his own spell fire.
The physique of the manipulators of the cursefire determines how much energy they can absorb and release to drive the cursefire.
This also made the vast majority of people who have seen the cursed fire in actual combat have seen a blue-white flame that devours everything. This kind of flame can almost melt and burn everything it touches.
And the energy used to release the curse fire is also beyond the spell slot and arcane energy system.
This is also the fundamental reason why Bryan did not have any detailed values for the special abilities attached to it after he obtained the powerful background specialty of "Aaron Fountain".
The main reason is that he didn't get the curse fire, so he didn't know how to manipulate the energy of the curse fire.
Brian learned about his new ability that the manipulator of the curse fire can directly absorb magic to fill his energy in case of emergency.
For example, casting a 3rd-level spell on a spellfire manipulator will give him 3 spell levels of power (30 points).
A release of the ability of a magic item, or a spell-like effect, such as dragon's breath, can not only be absorbed without damage, but can also prevent the normal activation of the dragon's breath effect, and finally provide the spellfire user with a corresponding level of magic power. spell level.
If a spellfire manipulator directly uses the ability of spellfire to touch magic items, then the energy contained in these magic items may be temporarily or even permanently drained.
On the surface, this powerful ability to absorb energy looks very abnormal, almost making the manipulators of the curse fire immune to any spells, but it is not the case.
Because the amount of energy stored by the manipulator of the curse fire depends on its own physique.
Brian can only store a maximum of energy in his body equal to his physical fitness points*10 (16*10=160 points).
If when absorbing energy, after the energy exceeds the number of physical points * 10 points, it will fall into the state of curse fire overload, and if it is a little careless, it will directly cause the curse fire manipulator to explode due to the inability to grasp such a huge amount of energy. died.
Brian stopped thinking about it, and checked the new ability Arcane Fire had acquired: the Cursed Fire characteristic.
In fact, the level of the curse fire can also be raised like a professional level.
Generally speaking, the level of a spellfire manipulator's spellfire will be used to measure their level of manipulating the spellfire, and every time they improve, they will get different degrees of enhancement.
When Brian obtained the ability of the curse fire, he directly set aside the experience points for the advanced legendary level, and raised the level of the curse fire to level 5 in one go.
Cursefire lv5
Energy: 0/160 points
At 1st level: A spellfire manipulator can only cast spellfire in the form of a jet of flame from his hands.
Only one spellfire bomb can be released at a time, and the strength of the spellfire bomb controlled by the spellfire operator is also very unstable.
At this spellfire level, a spellfire manipulator can only absorb power passively from the effects of spells, breath weapons, and magic items: the character absorbs any magical effect it comes into contact with.Includes beneficial magic and healing spells.
Only rest and nonmagical healing can restore a character's lost health.
A spellfire manipulator cannot actively or passively sense, or absorb energy from, items or untriggered spells.
A spellfire manipulator who snatches a wand from a hostile mage cannot absorb the wand's energy, but can absorb effects released from the wand, preventing them from taking effect to gain energy to store in the spellfire caster.
Remarks: The stored energy never dissipates and can remain within the Cursefire Operator for years if necessary.
At 2nd level: The spellfire manipulator can precisely control the number of energy levels of each spellfire round, and can make the trajectory of the shot bend, corner, and even turn around the corner.
Spellfire rounds must still be released from the spellfire operator's hand, and only one can still be fired at a time.
The spellfire manipulator can now actively absorb magic, but the spells and untriggered spells in the magic items are still outside the range of the spellfire user's perception and absorption.
At 3rd Level: A spellfire manipulator can fire a single spellfire round from any part of his body, or two simultaneously from his hands.
The manipulator of the spellfire can accurately control the energy level of each spellfire bomb, but the sum cannot exceed his own constitution value.
A spellfire manipulator already gains the side effects listed under Physical Effects, and a spellfire caster can see and absorb magic from magic items, as well as from untriggered spells.
At 4th level: The spellfire manipulator gains enough precision to manipulate the spellfire to perform actions that don't cost any energy, such as lighting a candle. The spellfire can be used to heat or thaw food instead of Charring or burning it can also be used to melt the ice in a frozen lock, making it easier to open without overcooking it.
At this spellfire level, a spellfire manipulator can unleash a 60-foot-long beam of spellfire that absorbs energy from magic items.
At 5th level: The spellfire manipulator gains the ability to heal with spellfire.
This requires physical contact with the target, and for every 10 points of energy expended, 5 points of lost hit points are restored to the target creature, which can be the spellfire operator himself.
In addition to healing, a spellfire operator can simultaneously fire three spellfire bombs from his hand, or two spellfire bombs from any part of his body.
…………
Side effects: long-term use of spellfire, that is, reaching level 3 or above in the spellfire manipulator's ability, will have some side effects on the cursefire manipulator's body, as follows:
1. Flame immunity. No matter how fierce the fire is, ordinary fire cannot cause any damage to the spellfire operator, although it can still scorch or burn off the body hair of the spellfire user: a spellfire user was once witnessed walking into forest fires and traveled through the burning forest unscathed.This immunity includes immunity to negative effects from inhaling smoke and hot or corrosive gases (including magical effects such as the killing cloud spell).
If a spellfire user is 8th level or higher in using the spellfire ability, he can burn the spellfire in a slow and controlled manner, creating a spellfire halo around himself that will All ordinary, magical, and even flames from dragon breath are rejected.
Such a conjurer can wander through a burning forest or the breath of a red dragon without harming his clothing, belongings, or even companions—as long as he places these targets within his conjuration. Under the protection of the fire wheel.
2. Flame absorption: Any magic flame that touches the body of the manipulator of the curse fire will be absorbed. This ability does not even require any active thoughts of the manipulator of the mantra of the mantra of the mana of the mantra—or rather, the manipulator does not need to be conscious.
If the stored energy reaches Constitution*7 points, a sleeping or unconscious spellfire operator is awakened, regardless of any magical or psionic compulsion effects attempting to prevent it.
Remarks: If the absorbed energy is overloaded, the manipulator of the cursefire will be in danger of life.
3. Spellfire detection: Spellfire operators can release detection magic anywhere within their line of sight, because in their eyes, the spell is like a dim fluorescent light, and the energy flow is like a stream of shining light spots.
Note: This sense is superimposed on, but not overriding, normal vision.
4. Spellfire perception: The manipulator of the cursefire can immediately perceive the direction and approximate distance of any act of using the fire within 100 kilometers, and the duration of the perception effect is equal to the duration of the behavior.
A spellfire manipulator can also tell, just by touch, whether something has been affected by spellfire, or if there has been spellfire activity in a particular location.However, the Cursefire Envoy must be present and step into it in person, not just relying on vision or magical detection.
5. Dissociation immunity: Any dissociation magic will automatically fail on the body of the manipulator of the curse fire, or any person or thing that is in direct physical contact with the manipulator of the spell fire—even if the fire of spell fire is not activated at this time.
6. Curse fire dispelling: The manipulator of the curse fire can purify the diseases and parasites (including fungi and other foreign organisms) in his body, paralyze and petrify the transformation, and all other magical effects that make his physical condition deviate from the normal state, as long as Use 4 spell levels (40 points) of spellfire into the body.
This will cause some damage to the spellfire manipulator himself, but it can completely cleanse his body, and the enchantment, tracking spells and channeling spells cast by the package will also be destroyed.
Note: The ability to use spellfire is normal to a spellfire wielder and is not affected by this cleansing effect.
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Although Brian has not fully grasped the abilities of the cursed fire, just from the introduction of these abilities, he understands the power of the cursed fire, which symbolizes pure and primitive magical energy.
If he really raised the level of the curse fire to above level 20, he could hardly believe how destructive it would be.
The only pity is that the energy storage method of Cursed Fire is based on physical attributes, not intelligence, which means that if he wants to accumulate more energy, he must improve his physical attributes of only 16 points as soon as possible .
Brian put away the Arcane Fire and the attribute panel attached to the Curse Fire, and began to turn his attention to his own level.
Rows of data emerged in his retina:
"Upgrade the Arcanist level!"
"Consume 923000 experience points."
"The Arcanist level has been raised to level 10."
"Gain arcane energy: 66 points."
"Get free attribute value: 1 point."
"Acquire the professional feature of the Arcanist: Arcane Master!"
"The level of Arcane Fire has been raised to level 10."
………………
"Advanced legend!"
"You get an extra legendary point."
"The total professional level of the Arcanist has been raised to level 10, and all your indicators and conditions have met the advanced requirements, and you will automatically advance to the legendary profession: Grand Arcanist!"
………………
"Break through the legendary critical point."
"Arcanist's professional feature "Master of Spells" is automatically upgraded to the legendary specialty "Grandmaster of Spells"! "
"Arcanist professional feature "Arcane Sequence" is automatically upgraded to the legendary specialty "Legendary Arcane Sequence"! "
"Normal Specialty "Iron Will" is automatically upgraded to "Legendary Iron Will"! "
………………
"Break through the critical point of the legendary field."
"You have initially grasped part of the information on the law of elements..."
"You have initially mastered part of the information on the laws of space, and obtained the background specialty "Arcane Walker"! "
………………
Feeling the unprecedented mysterious power gradually blending into his body, Brian stood motionless, his figure seemed to have merged with the space in a trance, and the free elemental energy in the air seemed to gather happily towards him.
This state lasted for about an hour, and everything gradually disappeared, and Brian returned to his original appearance again.
If you observe carefully, you can even find that his whole temperament has been restrained, becoming unpretentious and ordinary.
This is like a return to basics, allowing him to blend into the crowd and disappear at any time.
"Finally entered the legendary realm."
Feeling the changes in himself, as well as the novel feelings at the spiritual and spiritual levels, Brian slowly opened his eyes and checked his system panel.
Although advanced legend does not mean that you can directly master many legendary abilities, because many legendary abilities and specialties are spent a lot of time training after stepping into this field, especially the caster group.
But after Bryan entered the legendary field, he had an obvious advantage, that is his system, so as long as his professional ability meets the conditions, it will be automatically upgraded to legendary ability.
For example, his "Legendary Spell Master" and "Legendary Arcane Sequence".
[Legendary Master of Spells (Legendary Occupational Features): You will spend your whole life in magic books, holy relics, scrolls, and spell books, and finally get a great discovery: every tiny part of the arcane contains a lot of arcane truth.Each spell is part of an ancient great achievement, each a tiny fragment of the final formula.
With your in-depth study, your spell knowledge and power become stronger and stronger, and they gradually integrate with you, endowing you with proficiency in spells and making you a real spell master.This powerful mystery talent allows you to spend less time and resources on researching new arcane arts, which is a dream beyond the reach of countless arcane seekers.Effect: When the Grand Arcanist is researching new arcane arts, the success rate is increased by 60%, and the time, resources and experience points consumed are reduced by 50%. 】
………………
[Legendary Arcane Sequence (Legendary Occupational Traits): The Grand Arcanist's understanding of spells has surpassed that of ordinary legendary spellcasters. They understand the mysteries of spells better than other legendary spellcasters. The essence of manipulating spells is more skillful.
Effect: The Grand Arcanist can choose 1 to 9 other spells of 1st to 9th level. The number of spells is determined by the Grand Arcanist himself. Although the maximum number cannot be exceeded, the spells can be of the same level or even the same, for example: 9 fireballs, the number of uses of this feature is the grand arcanist's own intelligence adjustment value. 】
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Seeing this, Brian knew that this should be the qualitative change caused by the quantitative change.
Just these two legendary professional characteristics have given him a comprehensive improvement in the combat ability of the Grand Arcanist and the ability to learn spells.
For example, the "Legendary Arcane Sequence" directly allows him to store a spell that he often uses from the 1st level to the 9th level in advance, and then release it instantly without spells or casting actions.
The only thing he regrets is that his other professional feature "Extraordinary Creation" has not been automatically upgraded to a legendary professional feature due to this level increase.
This made him realize that this characteristic, which is related to the law of creation, is not as easy to grasp as imagined.
He vaguely guessed that this ability might at least wait for his strength to reach the middle legend or high legend before it can be improved.
Even so, the boost to Advanced Legends is amazing.
In addition to the new professional characteristics, even Brian's common specialty "Iron Will" was suddenly upgraded to "Legendary Iron Will" because of his accumulation.
He speculated that this was not due to the favor of the goddess of luck, but because of the great pain he endured every time he raised the level of the Austrian fire.
[Legendary Iron Will (Legendary Specialty): You have honed in the cruelest environment, and with the precipitation of the years, you have learned how to use your powerful mental power to overcome your fragile body.Your will is harder than steel, and any force that tries to erode your will will hardly shake your body of will.
Effect 1: If you are subject to any check that requires a Will saving throw, you gain an additional chance to pass the saving throw directly.Even if you fail your first saving throw, you will not be affected by any spell effects, because your strong will has given your spirit a supernatural mind resistance.
效果2:意志防御+5,注此数值会在22级时为+6,24级时为+7,27级时为+8,以此类推。】
Legendary Iron Will!
In Brian's impression, this is a legendary feat that even legendary fighters can hardly obtain, but he did not expect it to be obtained by a spellcaster like him.
Possessing this legendary feat, coupled with being a psion, let him have an innate advantage in the control or charm of various will checks, etc., and many fancy spells, he can now be said to be basically immune attacks of this type of spell.
Even if he meets a legendary wizard who is good at the control school, he may not be able to control his will.
Then, Brian first added 1 point of his free attribute point to intelligence, and then looked at the 1 legendary specialty point obtained after his strength was upgraded to the legendary field.
This is a benefit that every player will receive after being promoted to the legendary realm.
You must know that most of the legendary feats have preconditions, including basic attributes, pre-specialty control, basic abilities, etc., and this precious feat point allows him to directly bypass these messy conditions and obtain the desired ability. Legendary feats to master.
Thinking of this, Brian began to patiently choose the specialty he needed most right now.
After thinking for a long time, he finally chose "Legendary Spellcasting Material Elimination" over many legendary feats that increase spell damage and many life-saving abilities.
[Legendary Spellcasting (Legendary Specialty): As a great arcanist specializing in the field of creation, you gradually understand that any independent magical effect is a reshaping operation on the energy permeating the multiverse, is A creation that is closest to the essence of the universe, this deep understanding allows you to further master the legendary skills of spellcasting and understand the mysteries of the realm of creation.
Effect: From now on, you can cast any 0-9 level spell without any raw components. This feat has no effect on specific equipment or implement requirements. 】
Seeing this ability, the first thing Brian thought of was not how many spellcasting materials he would have left from now on, but how he would further improve the mysteries of the creation field after mastering the "Legendary Casting Material Free".
The field of creation itself is a powerful field that is difficult to master. Even in the period of Netheril, there were only a handful of great arcanists who were proficient in the field of creation.
So Brian never boasted that he could specialize it, which is the fundamental reason why he chose "Legendary Spellcasting".
Just as he thought, "Legendary Spellcasting", a legendary specialty that almost no one masters, is indeed closely related to the field of creation.
In this case, it made Brian feel that it was only a matter of time before he mastered the information about the law of creation as the Grand Arcanist level increased.
After allocating the specialty points, Brian set his sights on another Arcanist class characteristic obtained when the level was raised to level 10.
[Arcane master (professional feature): As a great arcanist whose strength has reached the legendary realm, the distance to dominate the arcane power is gradually getting closer to you. Mastering this ability can make you like the master of the arcane, Be more skillful in manipulating your own spells.
Effect: This ability allows you to choose two spells you have mastered, and cast them only through a silent act of will, requiring no components and no casting time.Moreover, these two spells will also show how much damage and duration they may cause according to the abilities of their opponents.However, Arcane Juggernaut only works with spells of 6th level or lower.Remarks: The pre-feature of Legendary Arcane Master. 】
Seeing this ability, Brian's eyes widened in surprise.
In his view, this ability is like configuring a computing system for himself in advance.
For example, if he is going to use the "Arcane Master" to release control spells, this ability can let him know in advance whether the spell he releases will be successful, and how long it will last after it succeeds.
Although it can only release 6-level spells at most, this is the pre-feature of the legendary master of arcane art, which means that he has the opportunity to upgrade it to a legendary feat.
After checking, Brian looked solemnly at the last prompt on the system bar:
"Break through the critical point of the legendary field."
"You have initially grasped part of the information on the law of elements..."
"You have initially mastered part of the information on the laws of space, and obtained the background specialty "Arcane Walker"! "
………………
As a spellcaster whose strength had once reached a medium legend, he naturally understood what the two messages really meant.
Among mortals and gods, there are mainly two kinds of power, namely the power of law and the power of rules.
The power of law is the ability that mortals can only access after their strength has been upgraded to the legendary realm. It is generally called the power of the field.
The power of rules is an ability exclusive to gods and god-like ones.
The relationship between the two is easy to guess.
Laws are inherent and will not change due to changes in personal abilities and status, while rules are a system that is artificially formulated to restrict behavior and can be changed.
This also means that if you want to master the rules, you must be bound by the rules of others.
It's like a law of nature.
In the world of Toril, it has its own rules of operation, including humans.
Human beings used to aim at conquering nature, and the major determinants could not be conquered or changed, and the balance was disrupted. Even if a disaster happened, we could only let nature take its course.
The rules are the laws formulated by the gods to manage mortals.
The relationship between the two is the manager and the managed. The biggest difference is that they have rights, are the rule makers, and are the distributors of benefits.
This is exactly the reason, completely widening the gap in strength between mortals and gods.
It is impossible for mortal professionals to succeed in killing gods through their own hard power.
And the only shortcut for legendary professionals to improve their strength is to master more rules among the rules made by the gods.
For example, if Brian wants to raise his strength to a medium legend, then he needs to fully master at least one law power.
Among the legendary professions that Bryan has encountered since he started in the Underdark, although the King of the Deep Earth in Aldus King City is a legendary profession, he is only a beginner, and he has only mastered part of the ability of the law of the earth.
Although the Shadow Demon Net mentor he killed in the star realm is stronger than the Deep Earth King, he is not proficient in all the shadow laws.
There is also the ranger Azara who has not long been in battle with him. In addition to mastering part of the law of speed, he has also mastered part of the ability of the law of strength.
Hajhorner, who is a medium legend, has completely mastered the two powers of the law of death and the law of shadow.
This is why it is sometimes said that the gap between legends and legends is even the same as the difference between humans and dogs. The essential reason is how many laws they have mastered.
Those who want to gain the power of the law are mainly divided into three levels among their player groups.
They are primary mastery, background expertise acquisition, and the last piece of information is the power to fully master the law.
According to the normal route of development, most players, professionals who have improved their strength to the legendary field, will rarely obtain the information mastered by the primary level in the first place.
And seeing that he had mastered part of the information on the law of elements and the law of space, Brian knew that the reason why he was able to obtain this information was not only related to the school of evocation and conjuration that he specialized in in his previous life, but also to the arcana he had obtained. Energy sources are closely related.
As for why he was able to go further in the law of space, but the law of elements was only initially mastered. The main reason was that he specialized in a small branch of the law of space and the law of elements in the game world: the law of fire elements.
Then, Brian looked at his background expertise information:
[Arcane Walker (Background Specialty): Time and space are a constraint for most people.Only gods, origins, and legends can break through this shackles, such as you.
You've mastered quite a few ways to travel between two places in an instant.But now, as an arcane walker, you have a better understanding of how teleportation works.As your knowledge grows, teleportation becomes as natural and easy as walking for you, by sheer mental power rather than muscle.
Effect 1: You can use the teleportation spell at will without any consumption, and teleport yourself within the range of your sight, with a maximum distance of personal level * 3 feet.
This knowledge is not limited to yourself, you are also adept at influencing others with various spatial effects, such as sending allies to safety or throwing enemies into danger.
Effect 2: The speed and effect of any of your conjuration teleportation spells will be increased by 30%, and when you cast exile spells such as expulsion and maze on the enemy, the probability of success will increase by 20%.
Although time is still beyond your grasp, at least you have proved that space is not as insurmountable as ordinary people think.In fact, sometimes the shortest distance between two points is not just a simple straight line.
Effect 3: The prerequisite for proficiency in the laws of space. 】
—distance is only an illusion, a mental concept bound by the physical world.
…………
In the demiplane.
The midsummer sun shines through the dense bushes, forming a picture of light and shadow intertwined on the ground, and the refreshing breeze passes through the forest, blocking the summer heat wave.
From time to time, the sound of birdsong came from the forest, and the whole forest seemed extremely quiet and peaceful.
The rapidly undulating mountains are covered with a layer of indifferent emerald green, which makes people feel refreshed and happy.
Bryan looked away from the scenery in front of him and sat back in the armchair.
From advancing to the Legendary Realm late last night, in order to familiarize himself with his abilities, he unknowingly sat until noon the next day.
As his strength rose to the legendary realm and he became a great arcanist, a stone in his heart finally fell.
The reason why a legend is a legend is not that its name is a legend, but that it is powerful enough to be called a legend.
Even so, he also deeply understands that in the vast multiverse, no matter in the span of time or space, a person is very small. In the long river of history and in the starry sky of the universe, a legend of destiny standing at the pinnacle of a mortal is all very small. negligible.
Entering the Legendary Domain seemed like a big step forward for his own strength, but he clearly understood that compared to his own pursuit, it was just a small step on the road to the arcane journey.
After all, legend is just the beginning for him, and he still has a long way to go...
…………
(End of this chapter)
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