Quick Pass: Start a grocery store

Chapter 158 158. Hologram: Section Assistant

Chapter 158 158. Holographic: Encyclopedia Assistant

Because the profit of the pet store is separate, it cannot be consumed as a grocery store purchase or completion of tasks.

So after Su Mo opened the store, he only waited for the 4500 gold coins he used to open the store to pay back, and then threw the store to the system.

The system was beyond pleasantly surprised. After humming the song for a whole day, even though it was blocked by Su Mo, it didn't feel dissatisfied at all.

It even took the initiative to reveal the situation of the next plane to Su Mo.

After reading the information on the next plane, Su Mo couldn't help feeling that the business of the system is really extensive, and he even dared to take on jobs from this plane...

In any case, there is still a long way to go before leaving this world.

Su Mo read the information of the next world, and then ordered the system to upgrade quickly.

"Confirm the upgrade to the third-level grocery store, and 1000 gold coins have been deducted."

"The grocery store has been successfully upgraded to the second level, and the third-level commodity exchange coupon*2 is rewarded, and the third-level shopping mall is now open."

There are quite a lot of things unlocked in the third-level mall, but Su Mo decided to exchange not many.

First of all, most of the products unlocked in the third-level mall are related to the player's life skills.

Because life skills are difficult to learn, difficult to upgrade, time-consuming and energy-intensive, and a lot of money, only big gangs or studios will have the funds to support a few life players.

Ordinary players generally can't afford it, and they don't choose to learn life skills.

But the products in the third-level mall can reduce the consumption of life skills of players, so that more people have the conditions to learn.

The first is a non-commodity machine.

It is somewhat similar to the previous martial arts assistant in the first world, except that its name is 'Baidu Assistant'.

【Encyclopedia Assistant】

Durability: 1000/1000
Repair cost: 1 gold coin
Query consumption: 3 gold coins
Introduction: Enter the name of the material to be queried, and you can query the relevant information of the relevant material and some real-time refresh locations. If you need to generate additional paper information, you need to pay another gold coin.

The reason why learning life skills will consume a lot of time and energy is mainly because the living materials in this world are very different from previous games.

In previous online games, ores, herbs and other materials collected by life skills were all fixed refresh locations.

No matter how much time has passed, there is still where it should be.

But this game is different, it is randomly generated.

That is to say, the herb you saw today may be under this tree, and after you collect it, its refresh point will go to another tree tomorrow... It may not even be refreshed in this forest.

The same goes for ore.

At this moment, you see this piece of copper mine on the left side of the mine. After you dig this piece, you will find that this area may not continue to refresh copper mines for a few days or even a week.

If you still need copper ore, then you have to find another refresh point...

Due to the random refresh, players have no way to systematically classify the refresh locations of materials, let alone collect materials efficiently.

Because players need to spend a lot of time looking for new refresh locations.

And because each time the refresh location is different, the refresh point recorded by the player before will also be invalidated.

Under the influence of many factors, fewer and fewer people choose to be life players.

There are fewer and fewer materials on the market, and the price is getting more and more expensive.

The main function of the encyclopedia assistant is to help players query the real-time refresh location of these materials, and it will provide 3~5 materials at a time, and it will also explain the number of materials in the location.

This will not let the player make a trip in vain.

There are generally quite a lot of materials for a refresh point, so although the price of three gold coins is not cheap, it is enough for players to recoup their costs and even make a profit.

The second product is the treasure chest, which is somewhat similar to the previous weapon case.

It's just that what is opened here is not a weapon, but a tool needed for life skills.

【Treasure Box】

Purchase price: 2 gold coins/piece

Sales price: 5 gold coins/piece

Introduction: After use, you can choose the life tools you need from all the tools. After the selection is completed, the treasure chest will disappear.

There are many life skills, so there are many life tools.

The most common ones are fishing rods, medicine hoes, axes, mining picks, hoes, cooking pots, sewing kits, and more.

Although these tools are also sold outside, and when the player learns life skills for the first time, the system will also give away the corresponding life tools.

But whether it is sold outside or given by the system, they are all gray quality props.

This is like the sackcloth and wooden sticks presented by the system when the player first came to the game. Although they are useful, they are not very useful.

After all, the quality of tools will also affect the speed and quantity of players' collection.

If you want better ones, you have to go to the blacksmith shop to find a blacksmith to make them.

It's just that there are too few players in life now, so no player will buy it.

Although the tools opened in the treasure chest are not of high quality, they are white, and they are definitely more comfortable to use than gray ones.

The most important thing is that the price is cheap.

This machine and a product can be said to be especially suitable for life players.

With these two things, players will greatly reduce their own burden when they learn life skills.

In addition to these two items, Su Mo also exchanged another set of matching items.

【Elementary energy medicine】

Purchase price: 3 gold coins/bottle

Sales price: 10 gold coins/bottle

Introduction: Limited to three times a day, energy +50 after use, and provide [Energetic] state, lasts for 10 minutes. (Energetic: Reduce energy consumption for a duration and slightly increase energy recovery speed.)
【Elementary stamina potion】

Purchase price: 3 gold coins/bottle

Sales price: 10 gold coins/bottle

Introduction: It can be used only three times a day. After using it, physical strength will be +50, and the state of [Strong and Strong] will be provided for 10 minutes. (Strong and strong: During the duration, reduce the consumption of stamina.)
Energy value is something that needs to be consumed when making life output.

The so-called life output refers to the food produced by cooking, the backpack or equipment produced by sewing, the crops produced by planting, and so on.

The stamina value is what the player needs to consume to collect materials.

With these two drugs, the rapid development of the life player market can also be accelerated.

Although Su Mo also knows that players are basically in a state of poor life skills.

All needs are basically purchased in the system store. For example, whether it is intermediate medicine or the initial primary medicine, they are all purchased from the grocery store.

Although this is beneficial to the grocery store, it is not beneficial to the player's own development and the entire game process.

There can't be only fighters in a game, it's too monotonous, and it's not good for game development.

 The subtitle of the first plane has been added, and the titles of some chapters have also been changed. In a few days, the title of the second plane will also be changed.

  Because it is added in batches, if you see typos or problems with the title, please comment and remind, thank you very much.

  
 
(End of this chapter)

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