Savior Simulator

Chapter 18 Yang Yanzong Warrior Monk

Chapter 18 Yang Yanzong Warrior Monk

Gao Fei stood at the door and visited Jiang Feng's dormitory.

I thought to myself, after all, girls are more meticulous in their thoughts, and the room is decorated with a very emotional atmosphere.

Jiang Feng didn't invite Gao Fei to visit the bedroom, and he didn't have the nerve to break into the girl's boudoir, so he sat down on the sofa and grabbed a duck down pillow.

Jiang Feng sat on the opposite sofa, summoned the astrolabe, and asked Gao Fei: "Let's enter the game world now, how about teaming up for an adventure?"

Gao Fei didn't know that this game had a team mode, so he searched through the astrolabe, and it was indeed possible.

……

Novice Tutorial: Team Mode

If the current module allows team formation, you can spend 1 astrolabe energy to summon the voters from other modules or other players to take risks as allies.

It should be noted that allies cannot obtain experience points, milestones, astrolabe energy and extra rewards in this mod, and can only select archives with the same level as the upper limit of the current chapter of the mod.

The team mode can also be used to invite allies to watch the battle without consuming astrolabe energy.

……

The prologues of all modules are limited to single-player adventures, and allies cannot be invited to form a team. After clearing the prologue, it is not certain whether allies can be invited, and how many people can be invited at most.

In the adventure module "Prince's Revenge" that Gao Fei is currently developing, you can form a team in this chapter of Survival on a Deserted Island, but you can only invite one ally, and the level of the ally must not exceed level 3.

After figuring out the rules of the team mode, Gao Fei spent 1 astrolabe energy to pull Jiang Feng's monk character into the cave where Basaka lived.

Barsaka saw a beam of light rising from the ground, followed by a stranger, and raised his stick in fright.

Gao Fei quickly sent out a telepathy, telling the visitor that he was an ally, and he specially invited him to help Basaka tide over the difficulties.

Basaka took the visitor as an angel sent by the god he worshiped as a matter of course, and quickly put away his big stick to appease the restless and roaring black bear.

The monk Jiang Feng possessed was called Su Mo. He was a thin and handsome young man. His dark skin and snow-white linen robe showed the characteristics of a desert dweller.

Gao Fei switched to the No.1 perspective, looking at the young "Yangyan Sect" monk through Basaka's eyes.

Of course he knew that the monks in the fantasy world were not the same as the monks in the east, but seeing Su Mo's short black hair, he still couldn't help making a joke with Jiang Feng.

"Would your monk be stronger if he shaved his head?"

Jiang Feng smiled knowingly: "Su Mo's strength is already strong enough, there is no need to sacrifice his image, and he may not be able to become Teacher Saitama if he is bald, otherwise the protagonist of "Dragon Ball" should be Kelin."

Before officially starting the adventure, Jiang Feng suggested that Gao Fei take a look at Sumo's attributes and abilities first, and that she also need to look at the data of the Berserker, Basaka, so that they can get to know each other better so that they can cooperate closely in battle.

……

·Sumo (Level 2 of the Yangyan Sect Monk)
Equipment: short sword, dagger, heirloom collar (constant "tolerate circumstances")
Lawful good, human (Oriental races)

Proficiencies (Modifier +2): Armor (none); Weapons (monk only/short sword); Tools (cartography); Saving Throws (Fort, Reflex, Will); Skills (Gymnastics, Stealth, Perception)

……

Life: 19 (2d8+6)

Speed: Walk 30 feet

Defense: 18 (Agility +4, Body Protection +4)

近战:短剑(武艺)+6(1d6+4穿刺/挥砍),徒手打击+6(1d6+4钝击);太阳拳+6(3d6+4光耀钝击,附加致盲/强韧DC16)

远程:30尺投掷匕首+6(1d4+4穿刺)

Attributes: Strength 14, Dexterity 18, Constitution 16, Intelligence 10, Wisdom 18, Charisma 15
Saving Throw: Fort +5, Ref +6, Will +6
Skills: Gymnastics +6, Stealth +6, Perception +6
Senses: Passive Perception 16
Special Abilities: ki pool (36 points/day; martial arts cost -1 ki in sufficient light), martial arts (unarmed damage 1d6, monk weapons and unarmed damage +1d6/4 ranks; use Dexterity instead of Strength for attack and damage rolls ; Bonus action per round allows for an unarmed strike), body protection qi (defense + Wisdom modifier when unarmored), tolerance of the environment (collar), alertness (first strike advantage, immunity from surprise attacks)
Special Attacks: Fist of the Wind (1 ki point, 2 unarmed strikes as a bonus action), Fist of the Sun (1 point of ki, unarmed attack +2d6 radiant damage, plus blinding, Fort DC 16); daylight ward (4 ki points Qi, own 20-foot diffuse daylight effect, light martial arts attack roll advantage; lasts 1 minute/level); deflect missiles (when suffering from long-range attacks, if they are not hit, use the reaction action to bounce them back)

……

The professional ability of a monk is more complicated than that of a berserker of the same level, and it is also more difficult to learn.

The monk's core ability "true qi", which is equivalent to the magic power of a mage, is a supernatural energy used to launch special martial arts.

The true qi is stored in the qi pool, which can also be called "qi sea" or "dantian", the total amount = monk level x perception attribute.

Some sects of monks also have unique methods, such as the "Yangyan Sect" from Sumo. When performing martial arts in a well-lit environment, the consumption of true energy is -1, but at least one point of true energy is consumed.

Monks practice both internally and externally. They must not only exercise their physical bodies, but also devote themselves to spiritual practice, especially the improvement of perception attributes.

The higher the perception, the larger the capacity of the monk's qi pool, and it can also release true qi, improving defense and destructive power.

The zhenqi condenses on the body surface to form an invisible armor, which is "body-protecting zhenqi", and the defense power is equal to the correction of perception attributes.

It should be noted that only on the premise that the monk does not wear physical armor, the body protection qi can exert its defensive effect.

People often think that monks are experts in unarmed combat, which is not entirely true.

In fact, monks can also use weapons to fight in addition to fist and kick kung fu, but the types of weapons are limited, and they can only use simple and light weapons and short swords.

Monks are good at infusing true energy into fists, feet and weapons to enhance their power.

The deeper the cultivation base, the more exquisite the martial arts, which is reflected in the game data, that is, the damage dice of unarmed strikes and monk weapons increase with the increase of the monk level.

When a monk reaches level 17, his level of martial arts has reached the pinnacle of perfection. He casually swings a punch infused with qi, and the basic damage roll is as high as 5d6. The destructive power is comparable to that of a small-caliber shell!
With at least one free hand, the monk can use his infused fingers to attempt to deflect arrows or even bullets fired by the enemy, turning them back and causing the shooter to reap the consequences.

Invoking the martial skill of "Blocking Missiles" requires a "reaction action".

Normally, a monk has only one reaction action per round in combat, and if it is used to "deflect a missile", it cannot make an "attack of opportunity".

 Thanks to book friends: Hope in the Singularity, reward 1500 starting coins this week; three steps 654, reward 500 starting coins this week; Qinghe Kuanglang, reward 500 starting coins this week; Reward 500 starting coins; tce, reward 100 starting coins this week

  
 
(End of this chapter)

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