God-level game designer starts with scared crying anchor
Chapter 391 Polar Chaos
Chapter 391 Polar Chaos
Although the circle of niche games is relatively small, they will have a group of loyal players, and these players will not leave easily, unless the original game is shut down, or a big death can make these players die.
When Hanwa continued to emphasize the competitive nature of "Rebirth of Gods and Demons" and gave up on ordinary players, "Rebirth of Gods and Demons" was destined not to be as popular as "League of Legends".
Yingxun Game Company obviously didn't want "Rebirth of Gods and Demons" to be confined to a small circle. After all, not only would the game have no influence, but the money earned would also be greatly reduced.
And it is impossible for the so-called loyal players to stay in the game all the time. If the number of players in "Rebirth of Gods and Demons" decreases, these loyal players will also leave.
They will most likely not go to "League of Legends", but they will become "cloud players", only paying attention to the update of "Rebirth", and other activities and so on.
But he will not return to the game to continue fighting, and naturally he will not spend more money in the game. If he falls into this endless loop, then "Rebirth of Gods and Demons" will not be far from being cool.
It’s just that even if Yingxun Games and Hanwa want to change, they still have no way to start. If they learn “League of Legends” to reduce the difficulty of operation, whether they can attract ordinary players is another matter, but they will offend loyal players first.
These players stayed in "Rebirth of Gods and Demons" because they recognized Hanwa's emphasis on competition, and felt that only such games could allow their skills to be displayed.
Although they also tried "League of Legends", they felt that the upper limit of "League of Legends" was too low, so after wandering around, they returned to "Rebirth of Gods and Demons".
If "Rebirth" reduces the difficulty of operation, these loyal players will definitely feel that they have been betrayed. There is a saying called love and hate.
The more loyal players are, the more unacceptable the game itself is to backstab them. If "Rebirth of Gods and Demons" is reversed by these players, it will only become a joke for other people after dinner.
But they didn't want to let "League of Legends" continue to erode the market. Finally, after several discussions between Yingxun Games and Hanwa, they decided to make some changes to "Rebirth of Gods and Demons".
The operation method of the game, the store in the wild area, and the distribution and attributes of wild monsters have not been modified. He only did one thing, which is to detail the novice tutorial.
In Hanwa's view, "League of Legends" lowers the game's competitive upper limit and compromises with ordinary players and handicapped players, and it will definitely not go far.
The reason why it can spread so fast is a bit like fast food or an Internet celebrity. It is because of "freshness", or just hitting a certain point of the player to reach this level.
But looking back at those Internet celebrities who were so popular back then, how many of them are still active in front of everyone's eyes, and they all quickly returned to ordinary after the popularity passed.
Only those with real strength, such as some real singers, can always appear in front of everyone, and they are very popular every time they appear.
Just like "Rebirth", which focuses on competition, is equivalent to those capable singers. It doesn't matter if it is a little quiet now. After the heat of "League of Legends" is over, the MOBA game market will still be dominated by "Rebirth".
However, Hanwa doesn't know that "League of Legends" may be a "fast food game", but what if the game can become popular from time to time?Is it possible to be active in front of the players all the time?
When this activity lasts for a period of time, players will form a subconscious habit of "League of Legends". Whenever MOBA games are mentioned, or if they want to play MOBA games, they will immediately think of "League of Legends".
As for how to maintain the popularity of the game, Xun Ze is already doing it, which is to update heroes with high intensity and high quality, and release CG to increase the popularity while releasing some heroes.
Moreover, "League of Legends" still has many popular songs that can resonate strongly with players that have not been released. These are also good things to keep the popularity.
Monday, September [-]st.
Hanwa finally made the novice tutorial of "Rebirth of Gods and Demons" as detailed as possible, almost teaching players how to play the game, but even so, "Rebirth of Gods and Demons" is still too difficult for most players to operate.
"League of Legends" is updating new heroes while launching a new mode-Polar Smash Bros.
There are two maps in this mode, namely the Howling Abyss and the Butcher's Bridge, which is also a 5V5 battle mode.
The reason why two maps can be launched at one time is because the two maps have only one lane, and there are no wild areas, and naturally there are no wild monsters, big and small dragons, etc.
With so many fewer elements, it is naturally easier to make than traditional maps.
Although the map has become simpler, because there is only one road, the players are all crowded together, and every encounter may trigger a team battle, and the excitement will not decrease but increase.
After entering Polar Smash Bros., the game will randomly assign a hero to each player. If the player is not satisfied with the randomized hero, he can choose to be randomized again.
It's just that every time you re-randomize, you need to consume 250 re-random points.
The initial follow-up points for each player are 250 points. Every time a player completes a round of Smash Bros., regardless of whether he wins or loses, he will get the corresponding follow-up points.
The upper limit of re-follow points is 500 points, which means that in a round of Smash Bros., a player can only re-follow twice at most, and players who quit the game midway will not get re-follow points.
In addition, after the player re-follows the hero, the replaced hero will enter the bench, and teammates or the player himself can exchange with the hero on the bench.
The victory condition of Polar Smash Bros. is also to blow up the opponent's crystal hub, or the opponent clicks to surrender.
However, some of the settings are different from traditional battles. For example, the spring water has no healing effect. Once the hero leaves the base, he can only buy items in the store if he dies.
The hero's blue recovery speed will be accelerated, and he will continue to gain experience. Medical kits will randomly appear on the road, and some items in the mall cannot be purchased.
Due to the faster pace of Smash Bros., the surrender time has also been changed to allow early surrender at 8 minutes, and vote to surrender at [-] minutes.
Other changes include that heroes deal more damage to towers over time, minions take less time to spawn, and move faster.
After the launch of the Polar Smash Bros. mode, many players flocked to it.
For some players, it is really difficult for them to attack the opponent's base in three ways, and to send signals to teammates at all times, and to pay attention to whether there is an opponent's jungler in the jungle to catch them.
There is only one way to play, which is very in line with their wishes. Although the heroes are random and there are many changes in the settings, it is really cool to play, which is enough for them.
Through the new heroes and Polar Smash Bros., "League of Legends" once again ushered in a wave of enthusiasm, and immediately pushed back "Rebirth", which was planning to turn around.
And Xun Ze also announced in a high-profile manner at this time that "League of Legends" is preparing for a world-class e-sports event, and the detailed process will be released soon. If there are e-sports clubs interested in participating, please contact Xingyuan as soon as possible.
Ask for subscription, ask for votes, ask for collection.Please everyone.
(End of this chapter)
Although the circle of niche games is relatively small, they will have a group of loyal players, and these players will not leave easily, unless the original game is shut down, or a big death can make these players die.
When Hanwa continued to emphasize the competitive nature of "Rebirth of Gods and Demons" and gave up on ordinary players, "Rebirth of Gods and Demons" was destined not to be as popular as "League of Legends".
Yingxun Game Company obviously didn't want "Rebirth of Gods and Demons" to be confined to a small circle. After all, not only would the game have no influence, but the money earned would also be greatly reduced.
And it is impossible for the so-called loyal players to stay in the game all the time. If the number of players in "Rebirth of Gods and Demons" decreases, these loyal players will also leave.
They will most likely not go to "League of Legends", but they will become "cloud players", only paying attention to the update of "Rebirth", and other activities and so on.
But he will not return to the game to continue fighting, and naturally he will not spend more money in the game. If he falls into this endless loop, then "Rebirth of Gods and Demons" will not be far from being cool.
It’s just that even if Yingxun Games and Hanwa want to change, they still have no way to start. If they learn “League of Legends” to reduce the difficulty of operation, whether they can attract ordinary players is another matter, but they will offend loyal players first.
These players stayed in "Rebirth of Gods and Demons" because they recognized Hanwa's emphasis on competition, and felt that only such games could allow their skills to be displayed.
Although they also tried "League of Legends", they felt that the upper limit of "League of Legends" was too low, so after wandering around, they returned to "Rebirth of Gods and Demons".
If "Rebirth" reduces the difficulty of operation, these loyal players will definitely feel that they have been betrayed. There is a saying called love and hate.
The more loyal players are, the more unacceptable the game itself is to backstab them. If "Rebirth of Gods and Demons" is reversed by these players, it will only become a joke for other people after dinner.
But they didn't want to let "League of Legends" continue to erode the market. Finally, after several discussions between Yingxun Games and Hanwa, they decided to make some changes to "Rebirth of Gods and Demons".
The operation method of the game, the store in the wild area, and the distribution and attributes of wild monsters have not been modified. He only did one thing, which is to detail the novice tutorial.
In Hanwa's view, "League of Legends" lowers the game's competitive upper limit and compromises with ordinary players and handicapped players, and it will definitely not go far.
The reason why it can spread so fast is a bit like fast food or an Internet celebrity. It is because of "freshness", or just hitting a certain point of the player to reach this level.
But looking back at those Internet celebrities who were so popular back then, how many of them are still active in front of everyone's eyes, and they all quickly returned to ordinary after the popularity passed.
Only those with real strength, such as some real singers, can always appear in front of everyone, and they are very popular every time they appear.
Just like "Rebirth", which focuses on competition, is equivalent to those capable singers. It doesn't matter if it is a little quiet now. After the heat of "League of Legends" is over, the MOBA game market will still be dominated by "Rebirth".
However, Hanwa doesn't know that "League of Legends" may be a "fast food game", but what if the game can become popular from time to time?Is it possible to be active in front of the players all the time?
When this activity lasts for a period of time, players will form a subconscious habit of "League of Legends". Whenever MOBA games are mentioned, or if they want to play MOBA games, they will immediately think of "League of Legends".
As for how to maintain the popularity of the game, Xun Ze is already doing it, which is to update heroes with high intensity and high quality, and release CG to increase the popularity while releasing some heroes.
Moreover, "League of Legends" still has many popular songs that can resonate strongly with players that have not been released. These are also good things to keep the popularity.
Monday, September [-]st.
Hanwa finally made the novice tutorial of "Rebirth of Gods and Demons" as detailed as possible, almost teaching players how to play the game, but even so, "Rebirth of Gods and Demons" is still too difficult for most players to operate.
"League of Legends" is updating new heroes while launching a new mode-Polar Smash Bros.
There are two maps in this mode, namely the Howling Abyss and the Butcher's Bridge, which is also a 5V5 battle mode.
The reason why two maps can be launched at one time is because the two maps have only one lane, and there are no wild areas, and naturally there are no wild monsters, big and small dragons, etc.
With so many fewer elements, it is naturally easier to make than traditional maps.
Although the map has become simpler, because there is only one road, the players are all crowded together, and every encounter may trigger a team battle, and the excitement will not decrease but increase.
After entering Polar Smash Bros., the game will randomly assign a hero to each player. If the player is not satisfied with the randomized hero, he can choose to be randomized again.
It's just that every time you re-randomize, you need to consume 250 re-random points.
The initial follow-up points for each player are 250 points. Every time a player completes a round of Smash Bros., regardless of whether he wins or loses, he will get the corresponding follow-up points.
The upper limit of re-follow points is 500 points, which means that in a round of Smash Bros., a player can only re-follow twice at most, and players who quit the game midway will not get re-follow points.
In addition, after the player re-follows the hero, the replaced hero will enter the bench, and teammates or the player himself can exchange with the hero on the bench.
The victory condition of Polar Smash Bros. is also to blow up the opponent's crystal hub, or the opponent clicks to surrender.
However, some of the settings are different from traditional battles. For example, the spring water has no healing effect. Once the hero leaves the base, he can only buy items in the store if he dies.
The hero's blue recovery speed will be accelerated, and he will continue to gain experience. Medical kits will randomly appear on the road, and some items in the mall cannot be purchased.
Due to the faster pace of Smash Bros., the surrender time has also been changed to allow early surrender at 8 minutes, and vote to surrender at [-] minutes.
Other changes include that heroes deal more damage to towers over time, minions take less time to spawn, and move faster.
After the launch of the Polar Smash Bros. mode, many players flocked to it.
For some players, it is really difficult for them to attack the opponent's base in three ways, and to send signals to teammates at all times, and to pay attention to whether there is an opponent's jungler in the jungle to catch them.
There is only one way to play, which is very in line with their wishes. Although the heroes are random and there are many changes in the settings, it is really cool to play, which is enough for them.
Through the new heroes and Polar Smash Bros., "League of Legends" once again ushered in a wave of enthusiasm, and immediately pushed back "Rebirth", which was planning to turn around.
And Xun Ze also announced in a high-profile manner at this time that "League of Legends" is preparing for a world-class e-sports event, and the detailed process will be released soon. If there are e-sports clubs interested in participating, please contact Xingyuan as soon as possible.
Ask for subscription, ask for votes, ask for collection.Please everyone.
(End of this chapter)
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