God-level game designer starts with scared crying anchor
Chapter 384 The Difference Between the Three Games
Chapter 384 The Difference Between the Three Games
August NO.11, Monday.
As time goes by, "League of Legends" gradually shows its unique charm, making players immersed in it even more difficult to extricate themselves.
Although "League of Legends", "The Master of the King" and "Hundred Ghosts of the Night" are all MOBA games, there are still many details that are very different.
First of all, in terms of operation, "League of Legends" is simpler and easier to use. During the novice tutorial, players are taught in detail how to play.
As for "Teacher of the King" and "Hundred Ghosts of the Night", they still have a little bit of "Battle of the Gods", and generally speaking, the operation is a little more difficult.
Then there is the map of the game. Although there is only one map in the regular 5V5 mode, it takes a lot of knowledge to make a good map.
For example, the size of the map, the location of the defensive towers, the attributes of wild monsters, the refresh time, and what buffs can be brought to the player after killing, all of which require careful calculation and repeated adjustments and balances.
Speaking of wild monsters, the biggest difference from "The King of Kings" and "Hundred Ghosts at Night" is that "League of Legends" has red and blue BUFF monsters, elemental dragons, ancient dragons, canyon pioneers, and big dragons.
Richer wild monsters, greater challenges, and more powerful buffs allow "League of Legends" to have more variables and possibilities in each game.
Sometimes one side has the upper hand, but the situation may be tilted because of not being able to grab the big dragon, or it may be because of a mistake or bad luck when fighting the big dragon group.
The buffs that the Elemental Dragon brings to the team should not be underestimated, and some players with better operations can gain enough advantages in the early stage by relying on the red and blue BUFF.
The terrain of the wild area, such as where there are grasses, where there are bursting cones, divination flowers, and honey candy fruits, are all particular. After players are familiar with them, they can use these fruits to play different operations.
For example, use the bursting cones to move, avoid the opponent's pursuit, or cross a certain distance to directly kill the fleeing opponent.
On the other hand, in the two games "Teacher of Kings" and "Hundred Ghosts at Night", although there are a lot of wild monsters, they can only provide players with experience and money, and there is no other gain.
At the beginning, everyone thought it was nothing when they first came into contact with it. After all, "Battle of the Gods" is also in this mode, but over time, many players feel that the benefits provided by these wild monsters are too general.
Coupled with the gems of "League of Legends", players feel that the wild monsters of these two games are boring to fight, far less interesting, useful and fulfilling than the wild monsters of "League of Legends".
As for the indispensable heroes in the game, "League of Legends" also shows "crushing" excellence.
Whether it is a fighter, tank, assassin, mage, shooter or support, all have their unique skills and characteristics, giving players enough freshness.
It is relatively easy for players to get started with a hero, but it takes time to learn to play it well, and it can take care of players with different habits.
As for "Teacher of the King" and "Hundred Ghosts at Night", although there are many heroes in them, and they all look handsome and beautiful, but in terms of operation and skills, they seem a bit the same.
This kind of uniformity does not mean that all heroes have the same skills.
If you have played a hero of a certain profession, and then play a hero of the same profession, you will have a full sense of déjà vu, which greatly reduces the player's desire to play other heroes.
Then there is the data display in the game. During the game, the player can open the corresponding interface and see what equipment, summoner skills, and their respective economies are available for themselves, teammates, and opponents.
In addition, there are also their own records, such as how much damage a certain hero has caused in a game, how many heads have been killed, and how many assists have been provided.
And how much damage was suffered, how much healing was given, how many times the opponent's big move was interrupted, and the "two or five boy" index and so on.
Such a detailed data function was realized by Xun Ze when he was making "Overwatch", but now he just moved the "calculation model" to "League of Legends".
With this set of data functions, after a game is over, players can see at a glance who is ruling the canyon, who is paddling, and who is holding back the team.
Although even with such detailed data, some players played well in some games, but players who were not good at speaking would still be scolded back by eloquent cheating players.
But at least these good players can take a screenshot of their record and post it on their social accounts, so that other players or friends can see who is cheating.
As long as a friend or other person comforts the player, or scolds the cheating player together, the player who plays well will feel much better and the negative emotions will dissipate.
In this way, even if some players in the "League of Legends" suffer a certain amount of negative feedback because of their teammates, there is still a channel to vent, so as not to transfer the resentment to the game itself.
Of course, it's one thing for cheating players to be eloquent, but if the words are too ugly, the AI in charge of supervision will also ban them, and those who refuse to change after repeated admonitions can only be banned.
You can't let a mouse poop ruin a pot of porridge.
In terms of gameplay, "League of Legends", which has inherited the experience of many versions, must be far behind "The Master of the King" and "Hundred Ghosts of the Night", which are still in the exploration stage.
In terms of krypton gold, players gradually feel the difference between the three games.
"League of Legends" is free for all heroes. Even to unlock new heroes, you only need to use game currency. Exchange of krypton gold for game currency is only an option, not a must.
"The Master of Kings" and "Hundred Ghosts of the Night" are free games, but players can only play a few initial heroes. To unlock more heroes, you need to draw cards.
There are also "limited heroes" among the heroes that can be drawn. These heroes cannot be obtained by drawing cards at one time, but when drawing cards, there will be a probability of obtaining fragments, which can then be exchanged for fragments.
The basic attributes of limited heroes are very high. Compared with ordinary heroes of the same profession, whether it is blood volume, attack or defense, etc., they are all about 10% higher.
When Xun Ze learned that the way to unlock new heroes in these two games is to draw cards, and there are also limited heroes, he was also stunned for a while, wondering if the Emperor Penguin game and the Canopy game are so cruel?
Even if a card drawing link is added to MOBA games, even if the player is rich, if they are unlucky, they will not be able to get the hero they want.
In addition to the heroes who need to draw cards to unlock, the two games also have other krypton gold props. For example, the krypton gold props in "The King's Division" are called "Soldier Talismans", and the krypton gold props in "Hundred Ghosts of the Night" are called "Ghosts". .
There are various types of soldier charms and ghosts. Through different collocations, different boosts can be brought to the hero. The rarer the boost, the greater the boost, and of course, the more gold is needed.
For example, if the player is lucky, he can spend 500 yuan to get a golden speed soldier talisman. After matching it with a hero, the hero's movement speed will be about 20% faster than that of a hero without a soldier talisman.
In this way, the fighting power of krypton gold players can far surpass that of white whoring players.
Unless the skill of the free prostitute player completely crushes the krypton gold player, if the two people have similar skills, the krypton gold player will definitely be able to crush the free prostitute player.
Thank you for your subscriptions, monthly tickets, recommended tickets, collections, and other support, thank you everyone.
Thanks to [Freely·Kirin] [Blooming Peak] for the reward, thank you for your support.
(End of this chapter)
August NO.11, Monday.
As time goes by, "League of Legends" gradually shows its unique charm, making players immersed in it even more difficult to extricate themselves.
Although "League of Legends", "The Master of the King" and "Hundred Ghosts of the Night" are all MOBA games, there are still many details that are very different.
First of all, in terms of operation, "League of Legends" is simpler and easier to use. During the novice tutorial, players are taught in detail how to play.
As for "Teacher of the King" and "Hundred Ghosts of the Night", they still have a little bit of "Battle of the Gods", and generally speaking, the operation is a little more difficult.
Then there is the map of the game. Although there is only one map in the regular 5V5 mode, it takes a lot of knowledge to make a good map.
For example, the size of the map, the location of the defensive towers, the attributes of wild monsters, the refresh time, and what buffs can be brought to the player after killing, all of which require careful calculation and repeated adjustments and balances.
Speaking of wild monsters, the biggest difference from "The King of Kings" and "Hundred Ghosts at Night" is that "League of Legends" has red and blue BUFF monsters, elemental dragons, ancient dragons, canyon pioneers, and big dragons.
Richer wild monsters, greater challenges, and more powerful buffs allow "League of Legends" to have more variables and possibilities in each game.
Sometimes one side has the upper hand, but the situation may be tilted because of not being able to grab the big dragon, or it may be because of a mistake or bad luck when fighting the big dragon group.
The buffs that the Elemental Dragon brings to the team should not be underestimated, and some players with better operations can gain enough advantages in the early stage by relying on the red and blue BUFF.
The terrain of the wild area, such as where there are grasses, where there are bursting cones, divination flowers, and honey candy fruits, are all particular. After players are familiar with them, they can use these fruits to play different operations.
For example, use the bursting cones to move, avoid the opponent's pursuit, or cross a certain distance to directly kill the fleeing opponent.
On the other hand, in the two games "Teacher of Kings" and "Hundred Ghosts at Night", although there are a lot of wild monsters, they can only provide players with experience and money, and there is no other gain.
At the beginning, everyone thought it was nothing when they first came into contact with it. After all, "Battle of the Gods" is also in this mode, but over time, many players feel that the benefits provided by these wild monsters are too general.
Coupled with the gems of "League of Legends", players feel that the wild monsters of these two games are boring to fight, far less interesting, useful and fulfilling than the wild monsters of "League of Legends".
As for the indispensable heroes in the game, "League of Legends" also shows "crushing" excellence.
Whether it is a fighter, tank, assassin, mage, shooter or support, all have their unique skills and characteristics, giving players enough freshness.
It is relatively easy for players to get started with a hero, but it takes time to learn to play it well, and it can take care of players with different habits.
As for "Teacher of the King" and "Hundred Ghosts at Night", although there are many heroes in them, and they all look handsome and beautiful, but in terms of operation and skills, they seem a bit the same.
This kind of uniformity does not mean that all heroes have the same skills.
If you have played a hero of a certain profession, and then play a hero of the same profession, you will have a full sense of déjà vu, which greatly reduces the player's desire to play other heroes.
Then there is the data display in the game. During the game, the player can open the corresponding interface and see what equipment, summoner skills, and their respective economies are available for themselves, teammates, and opponents.
In addition, there are also their own records, such as how much damage a certain hero has caused in a game, how many heads have been killed, and how many assists have been provided.
And how much damage was suffered, how much healing was given, how many times the opponent's big move was interrupted, and the "two or five boy" index and so on.
Such a detailed data function was realized by Xun Ze when he was making "Overwatch", but now he just moved the "calculation model" to "League of Legends".
With this set of data functions, after a game is over, players can see at a glance who is ruling the canyon, who is paddling, and who is holding back the team.
Although even with such detailed data, some players played well in some games, but players who were not good at speaking would still be scolded back by eloquent cheating players.
But at least these good players can take a screenshot of their record and post it on their social accounts, so that other players or friends can see who is cheating.
As long as a friend or other person comforts the player, or scolds the cheating player together, the player who plays well will feel much better and the negative emotions will dissipate.
In this way, even if some players in the "League of Legends" suffer a certain amount of negative feedback because of their teammates, there is still a channel to vent, so as not to transfer the resentment to the game itself.
Of course, it's one thing for cheating players to be eloquent, but if the words are too ugly, the AI in charge of supervision will also ban them, and those who refuse to change after repeated admonitions can only be banned.
You can't let a mouse poop ruin a pot of porridge.
In terms of gameplay, "League of Legends", which has inherited the experience of many versions, must be far behind "The Master of the King" and "Hundred Ghosts of the Night", which are still in the exploration stage.
In terms of krypton gold, players gradually feel the difference between the three games.
"League of Legends" is free for all heroes. Even to unlock new heroes, you only need to use game currency. Exchange of krypton gold for game currency is only an option, not a must.
"The Master of Kings" and "Hundred Ghosts of the Night" are free games, but players can only play a few initial heroes. To unlock more heroes, you need to draw cards.
There are also "limited heroes" among the heroes that can be drawn. These heroes cannot be obtained by drawing cards at one time, but when drawing cards, there will be a probability of obtaining fragments, which can then be exchanged for fragments.
The basic attributes of limited heroes are very high. Compared with ordinary heroes of the same profession, whether it is blood volume, attack or defense, etc., they are all about 10% higher.
When Xun Ze learned that the way to unlock new heroes in these two games is to draw cards, and there are also limited heroes, he was also stunned for a while, wondering if the Emperor Penguin game and the Canopy game are so cruel?
Even if a card drawing link is added to MOBA games, even if the player is rich, if they are unlucky, they will not be able to get the hero they want.
In addition to the heroes who need to draw cards to unlock, the two games also have other krypton gold props. For example, the krypton gold props in "The King's Division" are called "Soldier Talismans", and the krypton gold props in "Hundred Ghosts of the Night" are called "Ghosts". .
There are various types of soldier charms and ghosts. Through different collocations, different boosts can be brought to the hero. The rarer the boost, the greater the boost, and of course, the more gold is needed.
For example, if the player is lucky, he can spend 500 yuan to get a golden speed soldier talisman. After matching it with a hero, the hero's movement speed will be about 20% faster than that of a hero without a soldier talisman.
In this way, the fighting power of krypton gold players can far surpass that of white whoring players.
Unless the skill of the free prostitute player completely crushes the krypton gold player, if the two people have similar skills, the krypton gold player will definitely be able to crush the free prostitute player.
Thank you for your subscriptions, monthly tickets, recommended tickets, collections, and other support, thank you everyone.
Thanks to [Freely·Kirin] [Blooming Peak] for the reward, thank you for your support.
(End of this chapter)
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