God-level game designer starts with scared crying anchor
Chapter 310 Map Editor
Chapter 310 Map Editor
After the release of the promotional image of "Blood Revenge", many players are not optimistic about this game, or they believe that the quality of the game is decent, and they will buy it after the game is released, but they are still somewhat disappointed.
Xun Ze didn't have time to explain anything to these players. Anyway, as long as "Blood Revenge" is released, players will find that this game is worth the money.
And Xun Ze still has a more important job now, which is to make the map editor well.
You must know that the map editor is the finishing touch of "Warcraft: The Frozen Throne", and it is an indispensable highlight.
In the original world, because of the existence of the map editor, so many classic RPG maps and tower defense maps were born in "Warcraft".
And in Shuilanxing, after the map editor comes out, skilled players may be able to use the map editor to "restore" Xun Ze's other games.
For example, playing "Legend of Sword and Fairy" in Warcraft, or playing "Tomorrow's Ark".
In addition to a large number of RPG maps, the map editor also gave birth to Chenghai 3C, and even classic game types such as DOTA.
In particular, DOTA has allowed the game circle in the original world to be dominated by MOBA games for a long time. If you look at how popular "League of Legends" is in the S11 season, you can feel the enduring power of MOBA games.
It's a pity that Blizzard didn't take MOBA games seriously at all back then, and just missed the best opportunity to rule the MOBA game market. Later, although it also produced a "Heroes of the Storm", it was just that.
Even though many players shouted the slogan "The Storm is on fire", "Heroes of the Storm" finally withdrew from the stage of competition, and the league was cancelled.
Speaking of the map editor, it is precisely because he knows the power of the map editor that Xun Ze is very concerned about the map editor.
Not only must it be completely restored, but also the map editor of "Warcraft" can be upgraded to another level with the help of the more powerful game editor of Shuilanxing.
For the map editor, the first thing to do is definitely related to the map, such as the size of the map, a small map can only fit a dozen units, and some maps are generally used to select heroes.
On the big map, Xun Ze intends to increase the upper limit to give players a wider space to play.
Maybe some players can make an RPG game with a huge area, from Novice Village to Demon King City are all gathered on one map, so there is no need to change copies frequently.
There is also the terrain modification of the map, which should be as "fool-like" as possible. Players only need to select the corresponding "brush" to easily change the terrain of the map.
For example, raise or lower the ground in a certain area, so that rolling mountains, deep and dark canyons, or low and humid basins can be made.
The texture of the landform also needs to be processed, so that the geographical environment of some maps can be more clearly seen, such as verdant grass, barren plains, cold ice, and hot magma.
Xun Ze also plans to add corresponding characteristics to different landforms, such as slowing down the speed of movement when acting on swamps, continuously reducing blood volume when operating on magma, and some units may even be directly scalded to death.
These features can be turned on or off with one click, and can also be customized and edited to create some terrain kills and the like.
In addition to these, a day and night mechanism is also added. During the day, the field of vision will be wider and clearer, which can clear the fog of war faster and more efficiently, and understand the terrain of the map.
But in the dark, the field of vision will be limited to a certain extent, and the efficiency of breaking through the fog of war will be relatively low.
However, some wild monsters will fall into a deep sleep state in the dark night. Not only do you not have to worry about encountering a sudden battle, but if you operate well, you can also act first, and focus on killing one or two wild monsters first, so that the next Combat just got easier.
In addition, some heroes and units of the night elves also have unique abilities in the dark environment, such as entering a state of invisibility when standing still.
Xun Ze also plans to add the concept of "four seasons". Different seasons have different lengths of day and night. For example, summer has the longest day, but there will also be extreme weather such as storms, which will hinder vision and even movement.
In winter, the night time is relatively long, and there will be weather such as blizzards, which will not only hinder the line of sight, but also slow down the movement speed of some units when the snow reaches a certain thickness.
Of course, the rotation of the four seasons Xun Ze does not intend to put it in the plot battle, so as not to affect the player's experience of the plot.
Originally, for some handicapped players, the plot battle is more difficult to overcome. If the difficulty is increased, they really can only rely on the built-in cheat codes in the game to pass the level.
Speaking of cheat codes, Xun Ze will keep all the cheat codes, such as whosyourdaddy who is invincible and can kill with one blow, iseedeadpeople who instantly clears all the fog of war, greedisgood which adds gold and wood, and so on.
After all, this is also one of the highlights of the game, and it is also Xun Ze's memory. If he didn't have these cheat codes back then, he probably wouldn't even be able to win the plot battle.
Speaking of returning to the basic settings of the map editor, in addition to the things mentioned before, Xun Ze also plans to put some "decorations" directly into the map editor.
For example, stones, trees, flowers, grass, springs, etc., players only need to drag directly to decorate their maps.
At the same time, for these decorations, players can also modify their size, shape, color, etc. by customizing parameters and other methods.
Although these decorations have no special function, they can at least make the map look better.
And when it comes to grass, Xun Ze intends to focus on taller grass. When these grasses are gathered together to form a single piece, the unit can hide in the grass.
I don't know if there are any players who can create the prototype of MOBA games based on this mechanism alone.
Chenghai 3C can be born in the original world, and there are classic maps such as DOTA. The player base of Aquablue Star is more, so there should be no problem. The only suspense is how long it will take.
However, if you want to make a MOBA map, there are other things that need to be set, such as the hero will be resurrected in the spring after death, and you can enter the invincible state when you activate certain skills.
Xun Ze also planned to put these things directly into the map editor, waiting for players to dig them out.
Although Xun Ze was busy making a map editor, he didn't plan to release the map editor at the beginning.
After "Warcraft: The Frozen Throne" is released for a period of time, and players have a certain understanding of both the gameplay and the plot of the game, it will not be too late to release the map editor.
While Xun Ze was busy, he did not forget to promote "Warcraft: The Frozen Throne". The method of publicity was the same as before, that is, to put CG.
In view of the fact that the CG of "Warcraft" is more than ten years ago, even if there is a cross-border CG downloader, the downloaded CG is relatively vague, and the modeling does not meet the current aesthetics of many players.
But it doesn't matter, he only needs to buy a small prop in the system mall, and the old CG from more than ten years ago can be made very delicate, which looks not much worse than the CG of "Overwatch".
or2 ask for subscription, ask for tickets, ask for favorites, ask for everything, ask for or2
(End of this chapter)
After the release of the promotional image of "Blood Revenge", many players are not optimistic about this game, or they believe that the quality of the game is decent, and they will buy it after the game is released, but they are still somewhat disappointed.
Xun Ze didn't have time to explain anything to these players. Anyway, as long as "Blood Revenge" is released, players will find that this game is worth the money.
And Xun Ze still has a more important job now, which is to make the map editor well.
You must know that the map editor is the finishing touch of "Warcraft: The Frozen Throne", and it is an indispensable highlight.
In the original world, because of the existence of the map editor, so many classic RPG maps and tower defense maps were born in "Warcraft".
And in Shuilanxing, after the map editor comes out, skilled players may be able to use the map editor to "restore" Xun Ze's other games.
For example, playing "Legend of Sword and Fairy" in Warcraft, or playing "Tomorrow's Ark".
In addition to a large number of RPG maps, the map editor also gave birth to Chenghai 3C, and even classic game types such as DOTA.
In particular, DOTA has allowed the game circle in the original world to be dominated by MOBA games for a long time. If you look at how popular "League of Legends" is in the S11 season, you can feel the enduring power of MOBA games.
It's a pity that Blizzard didn't take MOBA games seriously at all back then, and just missed the best opportunity to rule the MOBA game market. Later, although it also produced a "Heroes of the Storm", it was just that.
Even though many players shouted the slogan "The Storm is on fire", "Heroes of the Storm" finally withdrew from the stage of competition, and the league was cancelled.
Speaking of the map editor, it is precisely because he knows the power of the map editor that Xun Ze is very concerned about the map editor.
Not only must it be completely restored, but also the map editor of "Warcraft" can be upgraded to another level with the help of the more powerful game editor of Shuilanxing.
For the map editor, the first thing to do is definitely related to the map, such as the size of the map, a small map can only fit a dozen units, and some maps are generally used to select heroes.
On the big map, Xun Ze intends to increase the upper limit to give players a wider space to play.
Maybe some players can make an RPG game with a huge area, from Novice Village to Demon King City are all gathered on one map, so there is no need to change copies frequently.
There is also the terrain modification of the map, which should be as "fool-like" as possible. Players only need to select the corresponding "brush" to easily change the terrain of the map.
For example, raise or lower the ground in a certain area, so that rolling mountains, deep and dark canyons, or low and humid basins can be made.
The texture of the landform also needs to be processed, so that the geographical environment of some maps can be more clearly seen, such as verdant grass, barren plains, cold ice, and hot magma.
Xun Ze also plans to add corresponding characteristics to different landforms, such as slowing down the speed of movement when acting on swamps, continuously reducing blood volume when operating on magma, and some units may even be directly scalded to death.
These features can be turned on or off with one click, and can also be customized and edited to create some terrain kills and the like.
In addition to these, a day and night mechanism is also added. During the day, the field of vision will be wider and clearer, which can clear the fog of war faster and more efficiently, and understand the terrain of the map.
But in the dark, the field of vision will be limited to a certain extent, and the efficiency of breaking through the fog of war will be relatively low.
However, some wild monsters will fall into a deep sleep state in the dark night. Not only do you not have to worry about encountering a sudden battle, but if you operate well, you can also act first, and focus on killing one or two wild monsters first, so that the next Combat just got easier.
In addition, some heroes and units of the night elves also have unique abilities in the dark environment, such as entering a state of invisibility when standing still.
Xun Ze also plans to add the concept of "four seasons". Different seasons have different lengths of day and night. For example, summer has the longest day, but there will also be extreme weather such as storms, which will hinder vision and even movement.
In winter, the night time is relatively long, and there will be weather such as blizzards, which will not only hinder the line of sight, but also slow down the movement speed of some units when the snow reaches a certain thickness.
Of course, the rotation of the four seasons Xun Ze does not intend to put it in the plot battle, so as not to affect the player's experience of the plot.
Originally, for some handicapped players, the plot battle is more difficult to overcome. If the difficulty is increased, they really can only rely on the built-in cheat codes in the game to pass the level.
Speaking of cheat codes, Xun Ze will keep all the cheat codes, such as whosyourdaddy who is invincible and can kill with one blow, iseedeadpeople who instantly clears all the fog of war, greedisgood which adds gold and wood, and so on.
After all, this is also one of the highlights of the game, and it is also Xun Ze's memory. If he didn't have these cheat codes back then, he probably wouldn't even be able to win the plot battle.
Speaking of returning to the basic settings of the map editor, in addition to the things mentioned before, Xun Ze also plans to put some "decorations" directly into the map editor.
For example, stones, trees, flowers, grass, springs, etc., players only need to drag directly to decorate their maps.
At the same time, for these decorations, players can also modify their size, shape, color, etc. by customizing parameters and other methods.
Although these decorations have no special function, they can at least make the map look better.
And when it comes to grass, Xun Ze intends to focus on taller grass. When these grasses are gathered together to form a single piece, the unit can hide in the grass.
I don't know if there are any players who can create the prototype of MOBA games based on this mechanism alone.
Chenghai 3C can be born in the original world, and there are classic maps such as DOTA. The player base of Aquablue Star is more, so there should be no problem. The only suspense is how long it will take.
However, if you want to make a MOBA map, there are other things that need to be set, such as the hero will be resurrected in the spring after death, and you can enter the invincible state when you activate certain skills.
Xun Ze also planned to put these things directly into the map editor, waiting for players to dig them out.
Although Xun Ze was busy making a map editor, he didn't plan to release the map editor at the beginning.
After "Warcraft: The Frozen Throne" is released for a period of time, and players have a certain understanding of both the gameplay and the plot of the game, it will not be too late to release the map editor.
While Xun Ze was busy, he did not forget to promote "Warcraft: The Frozen Throne". The method of publicity was the same as before, that is, to put CG.
In view of the fact that the CG of "Warcraft" is more than ten years ago, even if there is a cross-border CG downloader, the downloaded CG is relatively vague, and the modeling does not meet the current aesthetics of many players.
But it doesn't matter, he only needs to buy a small prop in the system mall, and the old CG from more than ten years ago can be made very delicate, which looks not much worse than the CG of "Overwatch".
or2 ask for subscription, ask for tickets, ask for favorites, ask for everything, ask for or2
(End of this chapter)
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