God-level game designer starts with scared crying anchor
Chapter 304 Setting of Special Sensation
Chapter 304 Setting of Special Sensation
Since the zombies in "Blood Revenge" are all mutated after being parasitized by demonic worms, they are already regarded as Zerg in a sense, so the special feeling setting is more "inhuman" than many zombie games.
First of all, there is a tall man dragging a huge right arm. It is said that the huge right arm is actually formed by the entanglement of several corpses, which also makes the joints on their arms a weak point. able to kill it.
The tall head's attack method is to swing a huge arm for hammering. The damage is particularly high in the nightmare difficulty. Players should keep a distance from it, otherwise it is easy to die suddenly.
Tall has two branches, one is the squeezer and the other is the smasher.
The squeezer's attack method is different from that of the tall head. Its right arm can grow countless "tentacles", which can entangle the player and lift the player high. The captured player will continue to lose blood and must save himself as soon as possible.
Fortunately, the squeezer will stop in place at this time. If the teammates are fast enough, they can kill the squeezer before the captured player loses too much blood and die, and then save the captured player.
The Crusher is the toughest of the tall ones, not only has more powerful attack power, but also has a faster speed, and can even launch a charge.
When it attacks, it will hammer the front area multiple times and cause range damage. In the nightmare difficulty, if the player is hit by the smasher, there is basically no possibility of surviving.
Next is the "Spiderman" with four arms. Spiderman has three branches, namely the Thrower, the Chaser, and the Stinger.
Throwers generally hide in high places, such as on roofs, cliffs, or trees. They will launch small-scale long-range attacks on players. Players who are hit will be trapped by a pile of internal organs and need teammates Melee attack these internal organs to escape.
The Chaser is generally active on the ground and hidden in the tide of corpses. When the player enters its attack range, it will swoop at the player and drag him to a place where no one is around to kill him.
In addition to breaking free in time, the only way to save the caught player is to rely on teammates to attack the chaser.
The Stinger is the only female special feeling among all the special senses. It has a flexible way of moving, can gallop on the ground, and can also jump to high places. The attack method is to spit mucus at the player, causing a range of deceleration.
There is also a fat body that is difficult to ignore. They also have three branches, namely the vomiter, the smeller, and the blaster.
The vomiter has a bloated body and disgusting tumors that cover its eyes, but it can still spit out disgusting slime from a distance, hitting the player with precision.
The Stinkman's attack method is to swing his fists for melee attacks. Although it is huge and easy to hit, the moment it is killed, the Stinkman will explode and cover players who get too close with their internal organs.
When the player is covered with viscera, a wave of corpses will be triggered and the player will get a DEBUFF similar to "taunt", so that ordinary zombies will attack it.
The last is the blaster, which is about the same size as the other two branches, with many spikes on its body, a grinning smile, and a larger and higher range damage when it explodes.
After finalizing the nine special senses that are often encountered in the game, Xun Ze began to set relatively rare special senses.
The first is the Swamp Monster, which first appeared in the Hell's Bell level. It moves quickly. The Swamp Monster in Nightmare difficulty has more HP than ten ordinary tall heads. It can be said that it is not an exaggeration for a small boss.
After the swamp monster is alarmed, it will quickly rush to the player who alarmed it. If the player is caught, it will be swallowed by it.
Fortunately, the swamp monster will also stand in place when swallowing people, and it will not leave immediately after swallowing people, but will walk for a while to digest.
If teammates can't kill the swamp monster within this time, it will crawl into the ground and leave, and the swallowed player will die immediately.
Unless it is absolutely necessary, it is better to avoid the swamp monster when encountering it.
Sleeper, the most vulnerable special sense, is easy to be killed even in Nightmare Difficulty. Sleeper cannot move, and is usually fixed on the wall.
When the player appears in its attack range, it will pounce on the player and throw the player down directly. At this time, the player can only break free as soon as possible or seek the help of his teammates.
Since the sleeper is too fragile, Xun Ze intends to arrange the sleeper in hidden corners, places with poor lighting, and various corners, even in cargo boxes, small rooms, ready to give players a love at any time. hug.
The informer has a bloated long neck, and an ominous red light is emitted from the neck. The speed of movement is relatively slow, and the field of vision is smaller than that of ordinary zombies. After all, the eyes are pierced by tentacles, and the eyesight is not good. .
If the informer cannot be dealt with in one go, its screams will trigger a wave of corpses. It is best not to disturb it on the difficulty of nightmare. If it is impossible, you can set fire or blow it up with a grenade.
Destroyer, as a small boss, it has a bigger body, thicker defense, and stronger attack than Chubby Tegan.
Its main attack method is to swoop and smash, which is a bit like Doomsday Iron Fist in "Overwatch". If the player fails to escape its attack range in time, it will suffer a lot of damage.
Ogre, the second largest BOSS, has high attack and thick blood volume, and will "pick out the heart and lungs" of the player. If you are hit by the heart and lungs thrown by it, you will not only be smashed but also suffer a lot of damage.
Even if the player hides in the house, it will reach out to dig out the player. When dealing with the ogre, you can't stand and fight it, but move more, attack its weaknesses, and save resources to the greatest extent.
Next are five special zombies.
Bulletproof zombies, they wear bulletproof vests, and their helmets must be knocked off before they can be killed by headshots.
Green cyst zombie, shooting its head will cause a small explosion, its moving speed and blood volume are the same as ordinary zombies, the cysts on their heads will emit green fluorescence, even in a dim environment, they can easily discern.
Burning cataclysm, except that the blood volume is more than ordinary zombies, other attributes are the same, when the player is close to the burning cataclysm, the player will suffer burning damage, until the burning cataclysm is killed to stop the damage .
Decay cataclysm, with green light all over its body, will form a small area of acid after killing it. If the player touches the acid, they will suffer certain damage.
The last one is called the mutant catastrophe. This kind of zombie has spikes on its body and moves much faster than ordinary zombies. It will only appear in the game when the corruption card is drawn.
Speaking of corruption cards, this is one of the highlights of "Blood Revenge". In addition to strengthening the monster's corruption cards, there are also cards that increase the player's ability. Xun Ze plans to explain these in detail to his friends during the meeting.
or2 for subscription, ticket or2, for collection, for everything.
(End of this chapter)
Since the zombies in "Blood Revenge" are all mutated after being parasitized by demonic worms, they are already regarded as Zerg in a sense, so the special feeling setting is more "inhuman" than many zombie games.
First of all, there is a tall man dragging a huge right arm. It is said that the huge right arm is actually formed by the entanglement of several corpses, which also makes the joints on their arms a weak point. able to kill it.
The tall head's attack method is to swing a huge arm for hammering. The damage is particularly high in the nightmare difficulty. Players should keep a distance from it, otherwise it is easy to die suddenly.
Tall has two branches, one is the squeezer and the other is the smasher.
The squeezer's attack method is different from that of the tall head. Its right arm can grow countless "tentacles", which can entangle the player and lift the player high. The captured player will continue to lose blood and must save himself as soon as possible.
Fortunately, the squeezer will stop in place at this time. If the teammates are fast enough, they can kill the squeezer before the captured player loses too much blood and die, and then save the captured player.
The Crusher is the toughest of the tall ones, not only has more powerful attack power, but also has a faster speed, and can even launch a charge.
When it attacks, it will hammer the front area multiple times and cause range damage. In the nightmare difficulty, if the player is hit by the smasher, there is basically no possibility of surviving.
Next is the "Spiderman" with four arms. Spiderman has three branches, namely the Thrower, the Chaser, and the Stinger.
Throwers generally hide in high places, such as on roofs, cliffs, or trees. They will launch small-scale long-range attacks on players. Players who are hit will be trapped by a pile of internal organs and need teammates Melee attack these internal organs to escape.
The Chaser is generally active on the ground and hidden in the tide of corpses. When the player enters its attack range, it will swoop at the player and drag him to a place where no one is around to kill him.
In addition to breaking free in time, the only way to save the caught player is to rely on teammates to attack the chaser.
The Stinger is the only female special feeling among all the special senses. It has a flexible way of moving, can gallop on the ground, and can also jump to high places. The attack method is to spit mucus at the player, causing a range of deceleration.
There is also a fat body that is difficult to ignore. They also have three branches, namely the vomiter, the smeller, and the blaster.
The vomiter has a bloated body and disgusting tumors that cover its eyes, but it can still spit out disgusting slime from a distance, hitting the player with precision.
The Stinkman's attack method is to swing his fists for melee attacks. Although it is huge and easy to hit, the moment it is killed, the Stinkman will explode and cover players who get too close with their internal organs.
When the player is covered with viscera, a wave of corpses will be triggered and the player will get a DEBUFF similar to "taunt", so that ordinary zombies will attack it.
The last is the blaster, which is about the same size as the other two branches, with many spikes on its body, a grinning smile, and a larger and higher range damage when it explodes.
After finalizing the nine special senses that are often encountered in the game, Xun Ze began to set relatively rare special senses.
The first is the Swamp Monster, which first appeared in the Hell's Bell level. It moves quickly. The Swamp Monster in Nightmare difficulty has more HP than ten ordinary tall heads. It can be said that it is not an exaggeration for a small boss.
After the swamp monster is alarmed, it will quickly rush to the player who alarmed it. If the player is caught, it will be swallowed by it.
Fortunately, the swamp monster will also stand in place when swallowing people, and it will not leave immediately after swallowing people, but will walk for a while to digest.
If teammates can't kill the swamp monster within this time, it will crawl into the ground and leave, and the swallowed player will die immediately.
Unless it is absolutely necessary, it is better to avoid the swamp monster when encountering it.
Sleeper, the most vulnerable special sense, is easy to be killed even in Nightmare Difficulty. Sleeper cannot move, and is usually fixed on the wall.
When the player appears in its attack range, it will pounce on the player and throw the player down directly. At this time, the player can only break free as soon as possible or seek the help of his teammates.
Since the sleeper is too fragile, Xun Ze intends to arrange the sleeper in hidden corners, places with poor lighting, and various corners, even in cargo boxes, small rooms, ready to give players a love at any time. hug.
The informer has a bloated long neck, and an ominous red light is emitted from the neck. The speed of movement is relatively slow, and the field of vision is smaller than that of ordinary zombies. After all, the eyes are pierced by tentacles, and the eyesight is not good. .
If the informer cannot be dealt with in one go, its screams will trigger a wave of corpses. It is best not to disturb it on the difficulty of nightmare. If it is impossible, you can set fire or blow it up with a grenade.
Destroyer, as a small boss, it has a bigger body, thicker defense, and stronger attack than Chubby Tegan.
Its main attack method is to swoop and smash, which is a bit like Doomsday Iron Fist in "Overwatch". If the player fails to escape its attack range in time, it will suffer a lot of damage.
Ogre, the second largest BOSS, has high attack and thick blood volume, and will "pick out the heart and lungs" of the player. If you are hit by the heart and lungs thrown by it, you will not only be smashed but also suffer a lot of damage.
Even if the player hides in the house, it will reach out to dig out the player. When dealing with the ogre, you can't stand and fight it, but move more, attack its weaknesses, and save resources to the greatest extent.
Next are five special zombies.
Bulletproof zombies, they wear bulletproof vests, and their helmets must be knocked off before they can be killed by headshots.
Green cyst zombie, shooting its head will cause a small explosion, its moving speed and blood volume are the same as ordinary zombies, the cysts on their heads will emit green fluorescence, even in a dim environment, they can easily discern.
Burning cataclysm, except that the blood volume is more than ordinary zombies, other attributes are the same, when the player is close to the burning cataclysm, the player will suffer burning damage, until the burning cataclysm is killed to stop the damage .
Decay cataclysm, with green light all over its body, will form a small area of acid after killing it. If the player touches the acid, they will suffer certain damage.
The last one is called the mutant catastrophe. This kind of zombie has spikes on its body and moves much faster than ordinary zombies. It will only appear in the game when the corruption card is drawn.
Speaking of corruption cards, this is one of the highlights of "Blood Revenge". In addition to strengthening the monster's corruption cards, there are also cards that increase the player's ability. Xun Ze plans to explain these in detail to his friends during the meeting.
or2 for subscription, ticket or2, for collection, for everything.
(End of this chapter)
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