God-level game designer starts with scared crying anchor
Chapter 240 Just Ask Which Game Company Wouldn’t Be Tempted
Chapter 240 Just Ask Which Game Company Wouldn’t Be Tempted
Before he knew it, Xu Bao wiped away the fatigue of the berserk warrior. When the game prompts that the fatigue has returned to zero and the character can no longer enter the dungeon, Xu Bao couldn't help cursing: "What game? Why are you still playing?" Has fatigue? Playing a character is not fun."
"It's mainly to limit the game time!"
"I heard that some accounts in "Overwatch" are online almost 24 hours a day, and they cannot be forced to go offline. The thief is probably afraid that some players will die suddenly in the game."
"Who told him to make the game so fun?"
"What? Can't the game be fun? I hope Gou Thief will come up with more fun games."
"I think it's for making money! If you have fatigue points, in order to play happily, don't you need to open a few more characters!"
"The dog thief has also fallen!"
"They sell games, not charity, so what's wrong with making some money?"
Xu Bao snorted and said, "It's true that the dog thief has learned badly, but I'm going to put my words here today. Even if it's a dog thief game, I won't spend too much money in this game!"
When he said this, Xu Bao had already skillfully created another ghost swordsman account, this time he planned to play Soul of Sword, he heard that Soul of Sword is also quite fun.
"No. Didn't you say you don't want to spend more money? Why did you build another character?"
"I said no, but my body is quite honest!"
"Brother Bao is so arrogant."
"It doesn't cost money to create an extra character. You see, I'm still whoring for free, which doesn't conflict with not spending too much money!" Xu Bao raised his head slightly, and said in a very arrogant tone.
When Xu Bao's new character came to the town, he found that the number of players not only did not decrease, but also increased.
In the world channel in the upper left corner of the screen, messages from players kept appearing, and then disappeared in less than a blink of an eye.
"Come and form a team to fight zombies! Three missing one!"
"Meow meow! Is there a brother to take me?"
"Come on daddy! I'll take you flying!"
"Working union! Let's play together! Let's help each other!"
"The game currency is sold at a low price, the trading website... (This account has been banned for posting false information, please do not click on unfamiliar links, beware of new online scams)!"
Looking at the constantly updated information, Xu Bao had a feeling that "Dungeon and Fighter" was about to take off, so he had to hurry up and try to become one of the top players in this game.
Just when Xu Bao was about to pick up the mission, a player ran over to him and asked him privately: "Brother, where did you buy your lightsaber skill book? I want to use a lightsaber too!"
"Brother, you are Devil May Cry! You can't use a lightsaber." Xu Bao answered him immediately.
"I know I'm Devil May Cry, that's why I asked you how to use a lightsaber!"
"Devil May Cry can't use a lightsaber!"
"I know, so I'm trying to find a way to use it!"
Xu Bao felt that the player's brain circuit was not on the same channel as his own. If he continued to chat, his blood pressure might rise, so he decided to run away.
The situation of Xu Bao and this player is not uncommon in "Dungeon and Warriors". After all, everyone is now in the stage of land reclamation, and it is normal to be unfamiliar with many things.
After a while, there should be no players asking such questions.
On the second day after the launch of "Dungeon and Warriors", Xun Ze got the detailed data sent by Cui Yunnuo. The game has more than 2000 million registered players, and the number of concurrent online players reached 800 million at its peak.
Compared with "Overwatch", there is still an obvious gap in this data, but this result is good enough for a 2D online game.
Looking at the current domestic 3D online games, many of them don't even have half the results of "Dungeon and Warriors".
In addition to the considerable number of players, the turnover of "Dungeon and Warriors" has also greatly exceeded Cui Yunuo's expectations.
In just 24 hours, the game's turnover exceeded 200 million yuan. If this trend continues, the annual turnover of "Dungeon and Fighter" can reach at least hundreds of millions of yuan.
This is still to say the least, now the player's energy is spent on land reclamation, and there is not much research on things that need to spend money, but when the player's level is up, then the places that need to spend money will also increase.
For example, high-end fashion, players need to reach level 30 to wear it. Because of this setting, many players are reluctant to buy ordinary fashion.
Although ordinary fashion is cheaper, it has fewer attributes. From the perspective of cost performance, it is more cost-effective to buy high-end fashion, and high-end fashion is also more beautiful in appearance.
When Xun Ze made this set of data public, many colleagues were shocked.
It wasn't until this time that they discovered that it wasn't that there was no market for 2D online games, but that they mistakenly believed that there was no market.
In addition, under subtle influence, no one has made an attempt, so that there are no 2D online games on the market, or there are no excellent 2D online games, which further deepens this misunderstanding.
Now Xun Ze slapped many colleagues in the face with a copy of "Dungeon and Warriors", and told them in a high-profile way that not only does 2D online games have a market, but the market is huge!
At least hundreds of millions of bills a year, may I ask which game company is not tempted?
For some small and medium-sized game companies, they seem to have found the code of wealth. Compared with making 3D online games, 2D online games are obviously much lower in terms of technical reserves and capital requirements.
Even if they can't make a second "Dungeon and Warriors", as long as they have one-tenth of "Dungeon and Warriors", it is still a considerable income for them.
As a result, these small and medium-sized game companies have released news one after another. In fact, they have long planned to make 2D online games, but they don’t have enough background, so they came out a little late, but they will meet with players soon.
In fact, they haven't even built a folder yet!It just took advantage of the popularity of "Dungeon and Fighter" to create a sense of presence and play a certain role in publicity.
Compared with these small and medium-sized companies, game giants like Emperor Penguin Games and Canopy Games directly announced that the game is in full swing, so players can look forward to it.
They didn't just talk about it, but set up a project team with funds, manpower, and other resources in place. I believe that in the near future, many 2D online games similar to "Dungeon and Warriors" will be born.
Xun Ze was not surprised by this at all, and it was not the first time he encountered such a thing.
When other competing games come out, "Dungeon and Fighter" will definitely gain a foothold, and eat the biggest piece of cake and earn enough money.
This money is enough to maintain "Dungeon and Fighter" and ensure that subsequent updates can be carried out in an orderly manner.
And with the jewel of "Dungeon and Warriors" in front, other competing games will be used by players for comparison. If it is just a simple game change, players will definitely not buy it.
Unless they can make obvious innovations, it will be difficult to shake the status of "Dungeon and Fighter".
Xun Ze doesn't need to worry about "Dungeon and Warrior" for the time being. What he cares more about now is the Water Blue Star Game Awards Ceremony in December.
Ask for a subscription~Ask for a vote~Ask for a collection~Ask for anything~
(End of this chapter)
Before he knew it, Xu Bao wiped away the fatigue of the berserk warrior. When the game prompts that the fatigue has returned to zero and the character can no longer enter the dungeon, Xu Bao couldn't help cursing: "What game? Why are you still playing?" Has fatigue? Playing a character is not fun."
"It's mainly to limit the game time!"
"I heard that some accounts in "Overwatch" are online almost 24 hours a day, and they cannot be forced to go offline. The thief is probably afraid that some players will die suddenly in the game."
"Who told him to make the game so fun?"
"What? Can't the game be fun? I hope Gou Thief will come up with more fun games."
"I think it's for making money! If you have fatigue points, in order to play happily, don't you need to open a few more characters!"
"The dog thief has also fallen!"
"They sell games, not charity, so what's wrong with making some money?"
Xu Bao snorted and said, "It's true that the dog thief has learned badly, but I'm going to put my words here today. Even if it's a dog thief game, I won't spend too much money in this game!"
When he said this, Xu Bao had already skillfully created another ghost swordsman account, this time he planned to play Soul of Sword, he heard that Soul of Sword is also quite fun.
"No. Didn't you say you don't want to spend more money? Why did you build another character?"
"I said no, but my body is quite honest!"
"Brother Bao is so arrogant."
"It doesn't cost money to create an extra character. You see, I'm still whoring for free, which doesn't conflict with not spending too much money!" Xu Bao raised his head slightly, and said in a very arrogant tone.
When Xu Bao's new character came to the town, he found that the number of players not only did not decrease, but also increased.
In the world channel in the upper left corner of the screen, messages from players kept appearing, and then disappeared in less than a blink of an eye.
"Come and form a team to fight zombies! Three missing one!"
"Meow meow! Is there a brother to take me?"
"Come on daddy! I'll take you flying!"
"Working union! Let's play together! Let's help each other!"
"The game currency is sold at a low price, the trading website... (This account has been banned for posting false information, please do not click on unfamiliar links, beware of new online scams)!"
Looking at the constantly updated information, Xu Bao had a feeling that "Dungeon and Fighter" was about to take off, so he had to hurry up and try to become one of the top players in this game.
Just when Xu Bao was about to pick up the mission, a player ran over to him and asked him privately: "Brother, where did you buy your lightsaber skill book? I want to use a lightsaber too!"
"Brother, you are Devil May Cry! You can't use a lightsaber." Xu Bao answered him immediately.
"I know I'm Devil May Cry, that's why I asked you how to use a lightsaber!"
"Devil May Cry can't use a lightsaber!"
"I know, so I'm trying to find a way to use it!"
Xu Bao felt that the player's brain circuit was not on the same channel as his own. If he continued to chat, his blood pressure might rise, so he decided to run away.
The situation of Xu Bao and this player is not uncommon in "Dungeon and Warriors". After all, everyone is now in the stage of land reclamation, and it is normal to be unfamiliar with many things.
After a while, there should be no players asking such questions.
On the second day after the launch of "Dungeon and Warriors", Xun Ze got the detailed data sent by Cui Yunnuo. The game has more than 2000 million registered players, and the number of concurrent online players reached 800 million at its peak.
Compared with "Overwatch", there is still an obvious gap in this data, but this result is good enough for a 2D online game.
Looking at the current domestic 3D online games, many of them don't even have half the results of "Dungeon and Warriors".
In addition to the considerable number of players, the turnover of "Dungeon and Warriors" has also greatly exceeded Cui Yunuo's expectations.
In just 24 hours, the game's turnover exceeded 200 million yuan. If this trend continues, the annual turnover of "Dungeon and Fighter" can reach at least hundreds of millions of yuan.
This is still to say the least, now the player's energy is spent on land reclamation, and there is not much research on things that need to spend money, but when the player's level is up, then the places that need to spend money will also increase.
For example, high-end fashion, players need to reach level 30 to wear it. Because of this setting, many players are reluctant to buy ordinary fashion.
Although ordinary fashion is cheaper, it has fewer attributes. From the perspective of cost performance, it is more cost-effective to buy high-end fashion, and high-end fashion is also more beautiful in appearance.
When Xun Ze made this set of data public, many colleagues were shocked.
It wasn't until this time that they discovered that it wasn't that there was no market for 2D online games, but that they mistakenly believed that there was no market.
In addition, under subtle influence, no one has made an attempt, so that there are no 2D online games on the market, or there are no excellent 2D online games, which further deepens this misunderstanding.
Now Xun Ze slapped many colleagues in the face with a copy of "Dungeon and Warriors", and told them in a high-profile way that not only does 2D online games have a market, but the market is huge!
At least hundreds of millions of bills a year, may I ask which game company is not tempted?
For some small and medium-sized game companies, they seem to have found the code of wealth. Compared with making 3D online games, 2D online games are obviously much lower in terms of technical reserves and capital requirements.
Even if they can't make a second "Dungeon and Warriors", as long as they have one-tenth of "Dungeon and Warriors", it is still a considerable income for them.
As a result, these small and medium-sized game companies have released news one after another. In fact, they have long planned to make 2D online games, but they don’t have enough background, so they came out a little late, but they will meet with players soon.
In fact, they haven't even built a folder yet!It just took advantage of the popularity of "Dungeon and Fighter" to create a sense of presence and play a certain role in publicity.
Compared with these small and medium-sized companies, game giants like Emperor Penguin Games and Canopy Games directly announced that the game is in full swing, so players can look forward to it.
They didn't just talk about it, but set up a project team with funds, manpower, and other resources in place. I believe that in the near future, many 2D online games similar to "Dungeon and Warriors" will be born.
Xun Ze was not surprised by this at all, and it was not the first time he encountered such a thing.
When other competing games come out, "Dungeon and Fighter" will definitely gain a foothold, and eat the biggest piece of cake and earn enough money.
This money is enough to maintain "Dungeon and Fighter" and ensure that subsequent updates can be carried out in an orderly manner.
And with the jewel of "Dungeon and Warriors" in front, other competing games will be used by players for comparison. If it is just a simple game change, players will definitely not buy it.
Unless they can make obvious innovations, it will be difficult to shake the status of "Dungeon and Fighter".
Xun Ze doesn't need to worry about "Dungeon and Warrior" for the time being. What he cares more about now is the Water Blue Star Game Awards Ceremony in December.
Ask for a subscription~Ask for a vote~Ask for a collection~Ask for anything~
(End of this chapter)
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