God-level game designer starts with scared crying anchor

Chapter 206 My Chin Almost Dropped From Shock

Chapter 206 My Chin Almost Dropped From Shock

After the launch of "Overwatch", relying on the popularity and popularity accumulated by the previous two CGs, coupled with the excellent quality of the game itself, "Overwatch", whether it is registered users or the number of daily active players, is increasing day by day high.

It is conservatively estimated that the number of registered users of "Overwatch" has reached 3000 million, and the number of daily active players has remained at about 1000 million. altar".

Compared with the rigid "Titan", "Overwatch" has more modes. Players will not feel bored even if they play for a whole day. The small easter eggs in each map can bring players a lot of surprises.

And "Overwatch" has become more creative in the hands of players. Various lineups are emerging one after another. Some anchor teams even choose C-position heroes in order to make a living.

But no matter how unreasonable the lineup is, the probability of losing the game is higher. One thing must be admitted, that is, during the battle, both sides feel very happy.

There are no T-position and milk-position heroes, all C-position heroes will definitely be suppressed, but don't forget, "Overwatch" is not just an FPS game, every hero has skills.

For example, Hanzo, as long as he finds the right timing and position, once he sends "Let the dragon devour you", he can see where the dragon has passed, and skulls keep popping up.

This kind of visual enjoyment and sense of accomplishment is something that "Titan" cannot give players at all.

"Titan" constantly emphasizes teamwork, and the game is constantly modified in this regard. At the same time, it also needs to teach players how to play this game. There is no room for players to live.

For example, in the current "Titan", the player chooses which mecha at which position, and which skill to use at which position, there is a set of rules. The competition is which side cooperates better and grasps the timing more appropriately. .

If players jump out of this set of rules, they will find it difficult to move forward in the game, whether it is terrain or others, forcing them to fall back into the rules, as if the whole game is against them.

This greatly limits the imagination of the players, let alone allowing them to enjoy the joy in the game.

"Overwatch" is the complete opposite. Players can play however they want, and organize themselves however they want. Each map seems to have only one main road, but in fact there are many trails, it depends on the player. Can you find out.

Now there is a video on the Internet, Reinhardt walked around behind the opponent in a certain map, hit the opponent by surprise with a "eat me hammer", and then returned to his team with a SHIFT, by the way It also took away the opponent's back row.

The video was played a lot, and players even jokingly called this Reinhardt the "Assassin's Sledgehammer". Many players followed suit, but they either made mistakes and failed to get around, or they stumbled and killed themselves.

But what does it matter?Isn't it all right as long as you feel happy?
Another point is that "Titan" emphasizes teamwork, so there is no PVE mode in "Titan". Players can only fight against players, and cannot play the game quietly by themselves.

But "Overwatch" has it, and the PVE mode is still very mature. Some players who play the PVE mode alone find that even if their "teammates" are computers, they are not stupid at all.

Not only do they know how to cooperate, but they also know how to come to cover when the player is under attack, which gives the player a good gaming experience. Some players even lament that even the computer is better than them.

The players don't know that these computer teammates are all "controlled" by Emily. With the increase in the number of "Overwatch" players and the improvement of technology, Emily is also growing.

Now Emily can not only efficiently monitor whether players have violated the rules, but also allocate part of the computing power to provide "smart" computer teammates for players who play alone.

By the way, due to the surge in players and the fact that the game is free, there are many irritable players in "Overwatch", but they can often only swear two or three sentences, and then they will be silenced by Emily.

Every time a player is banned, Emily will give a public reminder in the game, and remind other players to play civilized games and maintain a good game environment together.

The foul-mouthed player was banned, and other players naturally applauded. While lamenting how quickly Overwatch handled these people, they also loved Overwatch even more.

After all, in other online games, bad-mouthed players are like malignant tumors, which greatly affect the mentality and game experience of normal players, but "Overwatch" can deal with these malignant tumors in a timely and accurate manner, giving players a piece of pure land.

At the same time, players also found that when reporting some negative games and players with yin and yang, "Overwatch" responded very quickly.

Players have to wonder if this game has a professional and huge team watching players' reports 24 hours a day, otherwise how could the processing efficiency be so high?

Even if the "Titan" next door has convincing evidence, it will take at least two or three days to get results after reporting, and some even get away with it all the time, becoming even more detached.

On the other hand, in "Overwatch", as long as the evidence is solid, the person who is reported often does not "live" until the second game.

In comparison between the two, "Overwatch" beats "Titan" in terms of game playability, happiness, and game environment. As long as you are a normal player, you know which game to play.

Previously, the colleagues were very fortunate that "Overwatch" was a free game, so no matter how many people played it, it was only applauded, but later they found that the situation seemed a little different from what they expected.

Xun Ze still retains the in-app purchase method of opening boxes in "Overwatch". A box costs 230 yuan, and the more boxes you buy, the cheaper it is. For example, if you buy [-] boxes in one go, it only costs [-] yuan.

Hero skins, game coins, spray paint, actions, etc. can be drawn from the box. If repeated hero skins are opened, they will be converted into game coins in a certain proportion.

The hero skin can be purchased with game currency.

As for the boxes, you don't have to buy them. Every time you upgrade your account, you can get a box. After completing the challenges in certain modes, you can also get a different number of boxes.

So in theory, as long as players play the game long enough, they can get a considerable number of boxes for nothing.

But there are some players who just can't wait, they're the "buy it early, get it early" type, and they're pouring money into boxes in Overwatch.

What's more, the skins of the heroes in "Watching Pioneer" have their own characteristics, and they all look good. Wearing them on the body and going out to fight can be said to be more face-saving. I don't know how many players who haven't got the skin can cry.

According to the data obtained by Xun Ze, in less than a month, the turnover of "Overwatch" exceeded one billion Shending coins. When he released this data, peers including Emperor Penguin Games , my jaw almost dropped in shock.

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(End of this chapter)

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