God-level game designer starts with scared crying anchor
Chapter 174 Let me take care of it!
Chapter 174 Let me take care of it!
After the end of the first season of Titan League, "Titans" was updated with a new mech, but also made changes to other existing mechs.
And the basis for their modification is not from the majority of players, but the opinions and suggestions of the teams in the Titan League.
At first glance, it seems that there is no problem. The team members are all professional players. As the most skilled group of people in the game, their understanding and study of the game must be much deeper than ordinary players.
But if you think about it carefully, you will find the problem, because for every team, what they care most about is not whether the game is fun, but whether they can win.
As long as they can win the next game, it doesn't matter if the scene is a bit boring. After all, only by winning them can they be famous and earn more money.
Besides, e-sports food is the original sin.
No matter how exciting a team is, if you lose, you will be sprayed badly by players and even fans. This is why many e-sports clubs have professional psychological counselors.
Professional players are generally relatively young, and it is difficult to adjust themselves when faced with a lot of malice. In order to prevent some people from going to extremes due to mental breakdown, timely psychological treatment is very necessary.
Back to "Titan", after listening to the opinions and suggestions of the teams, "Titan" took the lead in taking the mecha of the tank position, reducing the energy of the shield of the mecha of the tank position, and the upper limit of blood volume, etc.
From the perspective of each team, if the tank position is too strong, it is difficult for the output position to deal damage, and it is impossible to tell the winner in a short time.
The longer a game drags on, the more energy the players will consume, and the more easily they will be distracted, unable to perform their best operations, and even very likely to make mistakes because of this, which will eventually lead to the failure of the team battle.
After the tank position is weakened, the tank position needs more support from the logistics position, otherwise they will be easily killed by the opponent's concentrated fire at the top.
But this has led to a problem. The professional players of each team are not only highly skilled, but they also often train together. I don't know how much time was spent on running-in and improving the level of tacit understanding.
Therefore, professional players know how to cooperate in order to make the tank position play the greatest role, and also know what to do to better keep the tank position.
But ordinary players don't understand this, and many "Titan" players don't have friends who can often team up with them, they can only queue solo.
As a result, when some tank players charge more aggressively, or the support player's skills are not up to standard, the tank player will soon die suddenly.
Without the cover of the tank position in the front row, whether it is the output player or the logistics player in the back row, they are all exposed to the opponent's firepower.
If you fail to retreat in time, the entire team may be wiped out by the regiment in a very short period of time.
This has made many players feel uncomfortable, especially those who like or are better at playing tank positions. For them, this is simply an epic weakening.
It’s okay for them to play with fear. After they are taken away, their teammates often complain about them, saying that they charge too far and cannot protect the back row.
This makes many players in the tank position physically and mentally exhausted after a game, feeling more tired than going to work.
In addition to the tank position, the output position is not completely affected. "Titan" has also modified the bullet judgment of the output position. The farther the distance is, the weaker the damage caused by the bullet will be.
The number of clips has also been reduced, which affects the feel and rhythm of many output mechs.
This modification is made to force the output position to move forward, to prevent the output position from always hiding in the rear and sniping cold shots, compressing the space of the entire position, and speeding up the team battle to determine the winner faster.
This is also the reason for the high flexibility of the new mech. It is to test whether similar mechas can avoid being caught to death by the opponent in a limited space.
For professional players, as long as they are familiar with the new mecha, they can be self-reliant.
With the high mobility of the new mecha, familiarity with the map, and the tacit cooperation of teammates, etc., even if you charge ahead, you can still deal a lot of damage, and it is not easy to be caught by your opponent.
But for ordinary players, especially the operations of support players, there are higher and stricter requirements.
Otherwise, when the new mech moves wildly, it will not only avoid the opponent's attack, but also avoid the treatment of teammates.
The awareness and shooting skills of professional players are top-notch, and teammates are very familiar with each other, so there is basically no situation where teammates cannot be healed.
Ordinary players can't do this, which leads to the fact that in the game, players who play new mechs often need to find health packs by themselves, and rarely get healed by teammates.
Moreover, the players who play the output position are all rushing to "kill people". They are easy to get on top, and the high mobility of the new mecha gives them the illusion that I can kill all the opponents and get back unscathed.
This made them, even if their blood volume was unhealthy, basically not choose to retreat and look for support players after they started fighting, but thought about getting another shot, and maybe they could kill the opponent.
In this way, the number and frequency of deaths of players playing new mechas are much higher than those of other output mechas.
When many players who play the new mecha are killed, they will complain about the teammates in the support position, why not give them treatment?
The player in the support position is also very helpless. He is full of operations, but he still can't keep up with you flying around the world. What can I do?
Due to the various reasons mentioned above, the new mechs were abandoned by the majority of players after the freshness period.
After all, no player likes to be beaten to death in a group battle, and they can't always get treatment from teammates, and they are easy to be spurned by teammates collectively when playing new mechs.
There are fewer players playing the new mecha, which leads to the inability to sell the skins of the new mecha, and the game cannot make more money from ordinary players.
The top management of Dongxue Game Company took a look, since ordinary players are not willing to pay, so they have to focus more on the Titan League.
As long as the Titan League is running prosperously, the ticket money is a good income.
Also, the more prosperous the Titans League is and the more people watch it, the more merchants are willing to sponsor and name it.
At that time, if we receive a few more advertising cooperations and the like, won't the Titans League earn more money?
And if the Titan League is popular all over the world, there will only be more and more players of "Titan". Even if these players don't buy skins, as long as they buy the game, their income will be considerable.
Knowing this, Xun Ze couldn't help laughing. The current development strategy of "Titan" is undoubtedly a good thing for him.
"Since you don't pay attention to the feelings of players, then let me pay attention! This world... still needs Overwatch." Xun Ze said with a smile.
Ask for subscription~ask for tickets~ask for collection~ask for support~ask for everything~please everyone~or2
(End of this chapter)
After the end of the first season of Titan League, "Titans" was updated with a new mech, but also made changes to other existing mechs.
And the basis for their modification is not from the majority of players, but the opinions and suggestions of the teams in the Titan League.
At first glance, it seems that there is no problem. The team members are all professional players. As the most skilled group of people in the game, their understanding and study of the game must be much deeper than ordinary players.
But if you think about it carefully, you will find the problem, because for every team, what they care most about is not whether the game is fun, but whether they can win.
As long as they can win the next game, it doesn't matter if the scene is a bit boring. After all, only by winning them can they be famous and earn more money.
Besides, e-sports food is the original sin.
No matter how exciting a team is, if you lose, you will be sprayed badly by players and even fans. This is why many e-sports clubs have professional psychological counselors.
Professional players are generally relatively young, and it is difficult to adjust themselves when faced with a lot of malice. In order to prevent some people from going to extremes due to mental breakdown, timely psychological treatment is very necessary.
Back to "Titan", after listening to the opinions and suggestions of the teams, "Titan" took the lead in taking the mecha of the tank position, reducing the energy of the shield of the mecha of the tank position, and the upper limit of blood volume, etc.
From the perspective of each team, if the tank position is too strong, it is difficult for the output position to deal damage, and it is impossible to tell the winner in a short time.
The longer a game drags on, the more energy the players will consume, and the more easily they will be distracted, unable to perform their best operations, and even very likely to make mistakes because of this, which will eventually lead to the failure of the team battle.
After the tank position is weakened, the tank position needs more support from the logistics position, otherwise they will be easily killed by the opponent's concentrated fire at the top.
But this has led to a problem. The professional players of each team are not only highly skilled, but they also often train together. I don't know how much time was spent on running-in and improving the level of tacit understanding.
Therefore, professional players know how to cooperate in order to make the tank position play the greatest role, and also know what to do to better keep the tank position.
But ordinary players don't understand this, and many "Titan" players don't have friends who can often team up with them, they can only queue solo.
As a result, when some tank players charge more aggressively, or the support player's skills are not up to standard, the tank player will soon die suddenly.
Without the cover of the tank position in the front row, whether it is the output player or the logistics player in the back row, they are all exposed to the opponent's firepower.
If you fail to retreat in time, the entire team may be wiped out by the regiment in a very short period of time.
This has made many players feel uncomfortable, especially those who like or are better at playing tank positions. For them, this is simply an epic weakening.
It’s okay for them to play with fear. After they are taken away, their teammates often complain about them, saying that they charge too far and cannot protect the back row.
This makes many players in the tank position physically and mentally exhausted after a game, feeling more tired than going to work.
In addition to the tank position, the output position is not completely affected. "Titan" has also modified the bullet judgment of the output position. The farther the distance is, the weaker the damage caused by the bullet will be.
The number of clips has also been reduced, which affects the feel and rhythm of many output mechs.
This modification is made to force the output position to move forward, to prevent the output position from always hiding in the rear and sniping cold shots, compressing the space of the entire position, and speeding up the team battle to determine the winner faster.
This is also the reason for the high flexibility of the new mech. It is to test whether similar mechas can avoid being caught to death by the opponent in a limited space.
For professional players, as long as they are familiar with the new mecha, they can be self-reliant.
With the high mobility of the new mecha, familiarity with the map, and the tacit cooperation of teammates, etc., even if you charge ahead, you can still deal a lot of damage, and it is not easy to be caught by your opponent.
But for ordinary players, especially the operations of support players, there are higher and stricter requirements.
Otherwise, when the new mech moves wildly, it will not only avoid the opponent's attack, but also avoid the treatment of teammates.
The awareness and shooting skills of professional players are top-notch, and teammates are very familiar with each other, so there is basically no situation where teammates cannot be healed.
Ordinary players can't do this, which leads to the fact that in the game, players who play new mechs often need to find health packs by themselves, and rarely get healed by teammates.
Moreover, the players who play the output position are all rushing to "kill people". They are easy to get on top, and the high mobility of the new mecha gives them the illusion that I can kill all the opponents and get back unscathed.
This made them, even if their blood volume was unhealthy, basically not choose to retreat and look for support players after they started fighting, but thought about getting another shot, and maybe they could kill the opponent.
In this way, the number and frequency of deaths of players playing new mechas are much higher than those of other output mechas.
When many players who play the new mecha are killed, they will complain about the teammates in the support position, why not give them treatment?
The player in the support position is also very helpless. He is full of operations, but he still can't keep up with you flying around the world. What can I do?
Due to the various reasons mentioned above, the new mechs were abandoned by the majority of players after the freshness period.
After all, no player likes to be beaten to death in a group battle, and they can't always get treatment from teammates, and they are easy to be spurned by teammates collectively when playing new mechs.
There are fewer players playing the new mecha, which leads to the inability to sell the skins of the new mecha, and the game cannot make more money from ordinary players.
The top management of Dongxue Game Company took a look, since ordinary players are not willing to pay, so they have to focus more on the Titan League.
As long as the Titan League is running prosperously, the ticket money is a good income.
Also, the more prosperous the Titans League is and the more people watch it, the more merchants are willing to sponsor and name it.
At that time, if we receive a few more advertising cooperations and the like, won't the Titans League earn more money?
And if the Titan League is popular all over the world, there will only be more and more players of "Titan". Even if these players don't buy skins, as long as they buy the game, their income will be considerable.
Knowing this, Xun Ze couldn't help laughing. The current development strategy of "Titan" is undoubtedly a good thing for him.
"Since you don't pay attention to the feelings of players, then let me pay attention! This world... still needs Overwatch." Xun Ze said with a smile.
Ask for subscription~ask for tickets~ask for collection~ask for support~ask for everything~please everyone~or2
(End of this chapter)
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