Tomb Survival: Evolve from Skeleton
055 The Undead and the Magic Teleportation Array
"Then, next, it's the turn of this thing..."
Kress glanced at the grade nameplate made of Mithril in his hand. He had been watching by the window for a long time.
This is a room he specially chose, because on the opposite side of the window of this room is the Adventurer's Guild - Hesmu Branch!
There was no joy or sadness in Kress's words...
Calm enough to make your scalp tingle.
The efficiency of the adventurer's union cadres is not very high, and Kress and Dilly's mithril-level adventurer identities have not been officially registered and recorded, but...
Narco has distributed the nameplates of each adventurer's level to Kress and Dilly.
Quietly staring at the cold mithril material in his hand.
This, perhaps, is the most fatal inadvertent mistake Narco made!
……
Night curfew falls.
Perhaps until now, if the "Sword of the Oath" team can still appear outside the street, they will find that the current curfew in Hesmu City is related to the fact that they just left the city center to go to the wilderness and the "Bone Burial Cave" to capture the undead. Times were completely different.
The current curfew in Hesmu City is filled with the eternal light of the priests of the Holy Light Temple...
It is a kind of faith-based magic that can make low-level evil dark creatures have nowhere to hide.
At the same time, "Cold Iron" mercenaries of various colors in iron armor and the city guard will continue to patrol here.
Occasionally, there are strong men who know the Magician's Association or the Adventurer's Guild appearing from the dark...
All of this is still to be blamed on Kress.
On that night, the Hesmu City branch of the "Cold Iron" mercenary group suffered a devastating blow overnight.
This is extremely explosive news for "Cold Iron", for the city of Hesmu, and for the kingdom...
Within Hesmu City, the already solidified interest pattern will be redistributed.
The entire city of Hesmu was panicked.
The high-level officials of the kingdom closely related to the "Cold Iron" mercenary group were all furious, and some even suspected that this was the prelude before the imperials launched their autumn offensive...
However, people from the Association of Magicians and the Adventurer's Union realized that this may be done by non-human species after a secret inspection.
Corpses everywhere, the tragic death of the head of the "Cold Iron" branch, Leyland...
No matter what the reason is, this is an attack of extremely bad nature.
Therefore, today's Hesmu City has reached the highest alert level during wartime.
"Cold Iron" and the Kingdom jointly took charge of this matter, and hired a large number of members of the Temple of Holy Light, the Adventurer's Union, and the Magicians Association to help...
This is how it is now...
……
And Kress and Dilly walked on the street like no one else...
Often encounter patrols from other factions.
But without exception, after seeing Kress and Dilly for the first time, they became wary, and after seeing Kress and Dilly's identities as mithril-level adventurers, they apologized and left.
These days, they have also heard...
The Adventurer's Guild in Hesmu City got a team of powerful Mithril-ranked adventurers from nowhere.
Thinking of Kress and Dilly's oriental aristocratic looks, and seeing the nameplate symbolizing Mithril-level adventurers, it must be them!
The kingdom paid a high price for so-called high-level adventurers dispatched by the adventurer guild.
In this way, it made the city guards of the kingdom feel a little guilty for misunderstanding, especially after seeing Dilly's hazy beauty in the night, this feeling of shame was even worse...
It was also in this state that Kress and the others encountered patrolling forces countless times along the way, but they were able to leave safely.
"arrive……"
Before Kress stopped, it was the lobby of the Adventurer’s Guild’s Hesmu City Branch where they had been here this morning.
Like what Dilly said...
Dilly's plan is just the icing on the cake for Kress. The real core idea comes from Kress himself...
From the moment he entered the adventurer's guild to cover up his breath of death today, Kress carefully observed the adventurers who had captured undead from everywhere.
When these adventurers hand over the surviving undead to the Adventurer's Guild, there will be an Adventurer's Guild official to pay them a bounty.
After that, the adventurers left, and almost no one paid attention to the final whereabouts of the undead...
No one would care about this seemingly insignificant matter.
Perhaps the Adventurer's Guild and Lord Jesque were there to study the undead, and perhaps to sell them to a big businessman, but no matter what the plans behind these were, it had nothing to do with these ordinary adventurers who only acted according to their own wishes.
It is precisely because of this that the cadres of the Adventurer's Union barely concealed the transportation of these surviving undead...
Kress clearly saw the specially woven bags or cages being transported to the hidden place behind the Adventurer's Union.
This is the information Kress has been searching for before becoming a Mithril-ranked adventurer...
When he first came to the Hesmu branch of the Adventurer's Guild, Kress thought that the reason why they built the branch into the shape of a tower was to be in the many rooms above the tower.
After a simple modification, those rooms can store a large number of undead and other monsters!
but……
During the short time when Kress became a Mithril-ranked adventurer, Kress sneaked into the top of the adventurer's union tower more than once, and there were Kress's footprints on almost every floor...
But what Kress didn't expect was that most of those rooms were used to store materials and funds related to the Adventurer's Union, and some of them were used as the residence of the Adventurer's Union cadres.
So, Kress got almost nothing...
In the end, it was Dilly who asked Kress to capture a low-level zombie. When the adventurer's union cadres transported it away, Kress followed behind secretly, keeping a limit distance that was not easy to be discovered.
Adventurer's Guild, Hesmu City Branch, here is a tower-shaped building.
However, in addition to the tower on the ground surface, it also occupies a huge space underground.
It was a place much larger than the area above the ground.
Perhaps, it is the real prison where countless undead are held...
When he came to the last dark place underground of the Adventurer's Guild, Kress saw that the adventurer cadre disappeared completely after a burst of magic light...
Then, after a few minutes, it appeared again.
Even if Kress hid his figure and went to check, it was a short-distance semi-permanent teleportation magic circle.
Such things are rare.
But for the adventurer's guild whose influence spreads all over the human kingdom, it is not unobtainable.
……
Kress glanced at the grade nameplate made of Mithril in his hand. He had been watching by the window for a long time.
This is a room he specially chose, because on the opposite side of the window of this room is the Adventurer's Guild - Hesmu Branch!
There was no joy or sadness in Kress's words...
Calm enough to make your scalp tingle.
The efficiency of the adventurer's union cadres is not very high, and Kress and Dilly's mithril-level adventurer identities have not been officially registered and recorded, but...
Narco has distributed the nameplates of each adventurer's level to Kress and Dilly.
Quietly staring at the cold mithril material in his hand.
This, perhaps, is the most fatal inadvertent mistake Narco made!
……
Night curfew falls.
Perhaps until now, if the "Sword of the Oath" team can still appear outside the street, they will find that the current curfew in Hesmu City is related to the fact that they just left the city center to go to the wilderness and the "Bone Burial Cave" to capture the undead. Times were completely different.
The current curfew in Hesmu City is filled with the eternal light of the priests of the Holy Light Temple...
It is a kind of faith-based magic that can make low-level evil dark creatures have nowhere to hide.
At the same time, "Cold Iron" mercenaries of various colors in iron armor and the city guard will continue to patrol here.
Occasionally, there are strong men who know the Magician's Association or the Adventurer's Guild appearing from the dark...
All of this is still to be blamed on Kress.
On that night, the Hesmu City branch of the "Cold Iron" mercenary group suffered a devastating blow overnight.
This is extremely explosive news for "Cold Iron", for the city of Hesmu, and for the kingdom...
Within Hesmu City, the already solidified interest pattern will be redistributed.
The entire city of Hesmu was panicked.
The high-level officials of the kingdom closely related to the "Cold Iron" mercenary group were all furious, and some even suspected that this was the prelude before the imperials launched their autumn offensive...
However, people from the Association of Magicians and the Adventurer's Union realized that this may be done by non-human species after a secret inspection.
Corpses everywhere, the tragic death of the head of the "Cold Iron" branch, Leyland...
No matter what the reason is, this is an attack of extremely bad nature.
Therefore, today's Hesmu City has reached the highest alert level during wartime.
"Cold Iron" and the Kingdom jointly took charge of this matter, and hired a large number of members of the Temple of Holy Light, the Adventurer's Union, and the Magicians Association to help...
This is how it is now...
……
And Kress and Dilly walked on the street like no one else...
Often encounter patrols from other factions.
But without exception, after seeing Kress and Dilly for the first time, they became wary, and after seeing Kress and Dilly's identities as mithril-level adventurers, they apologized and left.
These days, they have also heard...
The Adventurer's Guild in Hesmu City got a team of powerful Mithril-ranked adventurers from nowhere.
Thinking of Kress and Dilly's oriental aristocratic looks, and seeing the nameplate symbolizing Mithril-level adventurers, it must be them!
The kingdom paid a high price for so-called high-level adventurers dispatched by the adventurer guild.
In this way, it made the city guards of the kingdom feel a little guilty for misunderstanding, especially after seeing Dilly's hazy beauty in the night, this feeling of shame was even worse...
It was also in this state that Kress and the others encountered patrolling forces countless times along the way, but they were able to leave safely.
"arrive……"
Before Kress stopped, it was the lobby of the Adventurer’s Guild’s Hesmu City Branch where they had been here this morning.
Like what Dilly said...
Dilly's plan is just the icing on the cake for Kress. The real core idea comes from Kress himself...
From the moment he entered the adventurer's guild to cover up his breath of death today, Kress carefully observed the adventurers who had captured undead from everywhere.
When these adventurers hand over the surviving undead to the Adventurer's Guild, there will be an Adventurer's Guild official to pay them a bounty.
After that, the adventurers left, and almost no one paid attention to the final whereabouts of the undead...
No one would care about this seemingly insignificant matter.
Perhaps the Adventurer's Guild and Lord Jesque were there to study the undead, and perhaps to sell them to a big businessman, but no matter what the plans behind these were, it had nothing to do with these ordinary adventurers who only acted according to their own wishes.
It is precisely because of this that the cadres of the Adventurer's Union barely concealed the transportation of these surviving undead...
Kress clearly saw the specially woven bags or cages being transported to the hidden place behind the Adventurer's Union.
This is the information Kress has been searching for before becoming a Mithril-ranked adventurer...
When he first came to the Hesmu branch of the Adventurer's Guild, Kress thought that the reason why they built the branch into the shape of a tower was to be in the many rooms above the tower.
After a simple modification, those rooms can store a large number of undead and other monsters!
but……
During the short time when Kress became a Mithril-ranked adventurer, Kress sneaked into the top of the adventurer's union tower more than once, and there were Kress's footprints on almost every floor...
But what Kress didn't expect was that most of those rooms were used to store materials and funds related to the Adventurer's Union, and some of them were used as the residence of the Adventurer's Union cadres.
So, Kress got almost nothing...
In the end, it was Dilly who asked Kress to capture a low-level zombie. When the adventurer's union cadres transported it away, Kress followed behind secretly, keeping a limit distance that was not easy to be discovered.
Adventurer's Guild, Hesmu City Branch, here is a tower-shaped building.
However, in addition to the tower on the ground surface, it also occupies a huge space underground.
It was a place much larger than the area above the ground.
Perhaps, it is the real prison where countless undead are held...
When he came to the last dark place underground of the Adventurer's Guild, Kress saw that the adventurer cadre disappeared completely after a burst of magic light...
Then, after a few minutes, it appeared again.
Even if Kress hid his figure and went to check, it was a short-distance semi-permanent teleportation magic circle.
Such things are rare.
But for the adventurer's guild whose influence spreads all over the human kingdom, it is not unobtainable.
……
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