Wealthy after rebirth
Chapter 157 Seeing the prototype for the first time (Try Riwan, please subscribe)
Chapter 157 Seeing the prototype for the first time (Try Riwan, please subscribe)
The next morning, Xie Xingping personally sent 10 yuan to the sea monster game development company.
Song Linkai was the receptionist, and Xie Xingping knew that Shi Yining was writing code, so he didn't bother him. He just chatted with Song Linkai about the game he was developing, and then left.
When the sun was setting, Shi Yining tested the code written during the day and found no problems. He went to the lounge and made a cup of coffee, then walked into each office with the coffee and inspected it.
There are more work tasks, everyone will consciously work overtime for three or four hours every day, and some original artists will be busy until eleven o'clock in the evening, it can't be later, and there will be no subway anymore.
As for overtime pay, of course there is. In these areas, Boss Shi will never do anything wrong, and the arrangements are clear. The premise is that the overtime status maintains efficiency.
Under the system of strict rewards and punishments, no one is lazy, and everyone works hard to complete the task!
In the office, the appearance has completely changed after all the people are gathered. Generally speaking, there is a little more smoke and fire atmosphere than before. After the meal, the trash can is full of lunch boxes, and some people still have snack bags on their desks.
As for various functional drinks and cups with coffee stains, it is not uncommon to see...
In terms of hygiene, there are two cleaning aunts taking care of it. It may seem messy, but once they clean up this area, it will return to a clean state in no time!
Shi Yining gave some advice in the office, asked Song Linkai to order a meal, and then devoted himself to his work again. He focused on completing the core program as soon as possible, so that he would be free!
Busy people are particularly insensitive to time. The days go by day by day, and it’s mid-August in the blink of an eye!
Half a month later, Shi Yining's work has made considerable progress. The core content of the game engine has become increasingly rich, and various functions have been gradually improved.
Now, except that there is no bundled 3D image, the prototype of survival in the wasteland can be roughly seen only with the pixel villain.
From the start of the plane to transport players, skydiving, landing, picking up various weapons, random safe zone generation and other functions have been perfected.
While the core program of the game has been perfected, some notable changes have taken place within the sea monster game development company.
In addition to the working area, Shi Yining deliberately vacated a room for stacking various models.
The most eye-catching thing in the model room is a square sand sculpture with a side length of four meters. If you look carefully, you will find that this sand sculpture is actually a topographic map!
Shi Yining remembered that the island map in the game was a huge area of 64 kilometers by [-] kilometers, which was a total of [-] square kilometers. He scaled it down according to the scale and showed the whole map in the form of sand sculptures!
Of course, it is impossible to restore all the details of the buildings, and even the details of some rivers are not clear.
But the popular areas, such as the military base, nuclear power plant, port G, ruins on the top of the mountain, and Shi Yining's favorite Gou Z city, K city and L city, these are still fresh in his memory.
After Shi Yining completed the sand sculpture landform map, the staff of the company called it a good guy, and they were simply amazed. How could they have imagined that the boss would have this kind of ability to directly bring the settings in the game to reality...
It is not surprising that this kind of thing is changed to some international big companies, such as game companies like Blizzard Activision. They have professional prop masters who are responsible for creating realistic models.
However, as a start-up company, the boss has completed the production of the topographic map by himself, which can only be said to be awesome!
But when Shi Yining introduced that this map in the game is a 64-kilometer-long, [-]-square-kilometer existence in total, several artists exploded on the spot!
PS: After checking for a long time, it should be the art artist who is responsible for terrain editing.
Ordinarily, you may not have any concept of 64 square kilometers, but if you compare it with a more familiar scene, it will be very clear. This size is equivalent to ten West Lakes, or close to nine thousand football fields!
Shi Yining answered the doubts of the artists by saying that the game requires a vast map...
Next to the sand sculpture map, there are several display racks against the wall. Rows of human heads are neatly placed on the display racks, each with beautiful makeup. If you enter this room by mistake at night, you will be terrified.
These simulated human heads are male and female, with very obvious facial features and distinctive national and regional characteristics. Some of them look like Chinese people, while others look like islanders, Middle Easterners, Europeans and so on.
These simulated human heads are naturally Shi Yining's face pinching prototypes created with makeup technology. When they are entered into the game, they only need to add fine-tuning parameters, and the degree of freedom of pinching faces will be greatly improved.
When Boss Shi put makeup on these simulated human heads, he was really stunned by the sea monster game development staff, especially the female painters.
When they saw Boss Shi's superb makeup skills, they even got goosebumps on their arms!
They are very good at drawing on the digital board with a pen, but unfortunately they can't take care of their cheeks. Never thought that the big boss of the company has makeup skills beyond their knowledge.
All kinds of incredible things have been talked about secretly by the employees.
Of course Shi Yining didn't do these things to show off his skills!
With the sand sculpture map board, the artist's work of constructing the map has become much easier. With the real object as a reference, the drawing can be done easily, and the work progress has been improved several times!
The same goes for the human head model. It not only improves the work efficiency of several technical departments, but also only needs to add fine-tuning programs for the facial features on the model, which can greatly increase the freedom of pinching faces in the game.
Now all the hundreds of computers in the company are turned on, and the rendering work is running at full capacity. This step is very time-consuming, but because Boss Shi is well prepared, he can barely keep up with the overall progress.
Everything is progressing step by step, and Shi Yining expects to complete the production of the game in less than three months.
The atmosphere of the sea monster game development company is very harmonious, there will never be the phenomenon of debate and discussion like other game development companies, and it will not lead to the departure of staff in certain positions due to different opinions.
The sea monster game development company is the boss, chief planner and chief programmer. Everyone's work content must be completed according to Shi Yining's requirements, and there will be almost no differences.
Occasionally, employees will put forward constructive suggestions, and Shi Yining will choose whether to adopt them based on the actual situation. Everything is focused on ensuring progress!
If there are particularly excellent suggestions, they will be recorded in the book and put into a later version.
The launch of an online game is only the first step. Subsequent updates are equally important. You can't throw all the exciting content to the players at the first time. That will not only make the game bloated, but also make subsequent updates weak.
No matter how clever the features are, they should be added to the game step by step, so that it can always stay fresh!
During this period of time, Shi Yining called Huang Jiayan to the company several times, saying that he wanted her to familiarize herself with the working environment in advance. In fact, he wanted to play Hearthstone Arena.
Huang Jiayan saw through Shi Yining's little thoughts, but she didn't refuse. She had already started preparing for game testing. It was a happy thing to be able to make her career out of her hobbies.
(End of this chapter)
The next morning, Xie Xingping personally sent 10 yuan to the sea monster game development company.
Song Linkai was the receptionist, and Xie Xingping knew that Shi Yining was writing code, so he didn't bother him. He just chatted with Song Linkai about the game he was developing, and then left.
When the sun was setting, Shi Yining tested the code written during the day and found no problems. He went to the lounge and made a cup of coffee, then walked into each office with the coffee and inspected it.
There are more work tasks, everyone will consciously work overtime for three or four hours every day, and some original artists will be busy until eleven o'clock in the evening, it can't be later, and there will be no subway anymore.
As for overtime pay, of course there is. In these areas, Boss Shi will never do anything wrong, and the arrangements are clear. The premise is that the overtime status maintains efficiency.
Under the system of strict rewards and punishments, no one is lazy, and everyone works hard to complete the task!
In the office, the appearance has completely changed after all the people are gathered. Generally speaking, there is a little more smoke and fire atmosphere than before. After the meal, the trash can is full of lunch boxes, and some people still have snack bags on their desks.
As for various functional drinks and cups with coffee stains, it is not uncommon to see...
In terms of hygiene, there are two cleaning aunts taking care of it. It may seem messy, but once they clean up this area, it will return to a clean state in no time!
Shi Yining gave some advice in the office, asked Song Linkai to order a meal, and then devoted himself to his work again. He focused on completing the core program as soon as possible, so that he would be free!
Busy people are particularly insensitive to time. The days go by day by day, and it’s mid-August in the blink of an eye!
Half a month later, Shi Yining's work has made considerable progress. The core content of the game engine has become increasingly rich, and various functions have been gradually improved.
Now, except that there is no bundled 3D image, the prototype of survival in the wasteland can be roughly seen only with the pixel villain.
From the start of the plane to transport players, skydiving, landing, picking up various weapons, random safe zone generation and other functions have been perfected.
While the core program of the game has been perfected, some notable changes have taken place within the sea monster game development company.
In addition to the working area, Shi Yining deliberately vacated a room for stacking various models.
The most eye-catching thing in the model room is a square sand sculpture with a side length of four meters. If you look carefully, you will find that this sand sculpture is actually a topographic map!
Shi Yining remembered that the island map in the game was a huge area of 64 kilometers by [-] kilometers, which was a total of [-] square kilometers. He scaled it down according to the scale and showed the whole map in the form of sand sculptures!
Of course, it is impossible to restore all the details of the buildings, and even the details of some rivers are not clear.
But the popular areas, such as the military base, nuclear power plant, port G, ruins on the top of the mountain, and Shi Yining's favorite Gou Z city, K city and L city, these are still fresh in his memory.
After Shi Yining completed the sand sculpture landform map, the staff of the company called it a good guy, and they were simply amazed. How could they have imagined that the boss would have this kind of ability to directly bring the settings in the game to reality...
It is not surprising that this kind of thing is changed to some international big companies, such as game companies like Blizzard Activision. They have professional prop masters who are responsible for creating realistic models.
However, as a start-up company, the boss has completed the production of the topographic map by himself, which can only be said to be awesome!
But when Shi Yining introduced that this map in the game is a 64-kilometer-long, [-]-square-kilometer existence in total, several artists exploded on the spot!
PS: After checking for a long time, it should be the art artist who is responsible for terrain editing.
Ordinarily, you may not have any concept of 64 square kilometers, but if you compare it with a more familiar scene, it will be very clear. This size is equivalent to ten West Lakes, or close to nine thousand football fields!
Shi Yining answered the doubts of the artists by saying that the game requires a vast map...
Next to the sand sculpture map, there are several display racks against the wall. Rows of human heads are neatly placed on the display racks, each with beautiful makeup. If you enter this room by mistake at night, you will be terrified.
These simulated human heads are male and female, with very obvious facial features and distinctive national and regional characteristics. Some of them look like Chinese people, while others look like islanders, Middle Easterners, Europeans and so on.
These simulated human heads are naturally Shi Yining's face pinching prototypes created with makeup technology. When they are entered into the game, they only need to add fine-tuning parameters, and the degree of freedom of pinching faces will be greatly improved.
When Boss Shi put makeup on these simulated human heads, he was really stunned by the sea monster game development staff, especially the female painters.
When they saw Boss Shi's superb makeup skills, they even got goosebumps on their arms!
They are very good at drawing on the digital board with a pen, but unfortunately they can't take care of their cheeks. Never thought that the big boss of the company has makeup skills beyond their knowledge.
All kinds of incredible things have been talked about secretly by the employees.
Of course Shi Yining didn't do these things to show off his skills!
With the sand sculpture map board, the artist's work of constructing the map has become much easier. With the real object as a reference, the drawing can be done easily, and the work progress has been improved several times!
The same goes for the human head model. It not only improves the work efficiency of several technical departments, but also only needs to add fine-tuning programs for the facial features on the model, which can greatly increase the freedom of pinching faces in the game.
Now all the hundreds of computers in the company are turned on, and the rendering work is running at full capacity. This step is very time-consuming, but because Boss Shi is well prepared, he can barely keep up with the overall progress.
Everything is progressing step by step, and Shi Yining expects to complete the production of the game in less than three months.
The atmosphere of the sea monster game development company is very harmonious, there will never be the phenomenon of debate and discussion like other game development companies, and it will not lead to the departure of staff in certain positions due to different opinions.
The sea monster game development company is the boss, chief planner and chief programmer. Everyone's work content must be completed according to Shi Yining's requirements, and there will be almost no differences.
Occasionally, employees will put forward constructive suggestions, and Shi Yining will choose whether to adopt them based on the actual situation. Everything is focused on ensuring progress!
If there are particularly excellent suggestions, they will be recorded in the book and put into a later version.
The launch of an online game is only the first step. Subsequent updates are equally important. You can't throw all the exciting content to the players at the first time. That will not only make the game bloated, but also make subsequent updates weak.
No matter how clever the features are, they should be added to the game step by step, so that it can always stay fresh!
During this period of time, Shi Yining called Huang Jiayan to the company several times, saying that he wanted her to familiarize herself with the working environment in advance. In fact, he wanted to play Hearthstone Arena.
Huang Jiayan saw through Shi Yining's little thoughts, but she didn't refuse. She had already started preparing for game testing. It was a happy thing to be able to make her career out of her hobbies.
(End of this chapter)
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